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Commit 472f1b8

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Largely re-write the README file.
Rewrite the top-level README file to have a clearer structure, provide links to the Atom documentation where applicable, and give more detail about what the package is for, how it works, and how to set it up. Closes #19
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‎README.md

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# LiveCode Language package for Atom
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# LiveCode language package for Atom
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![LiveCode Community Logo](http://livecode.com/wp-content/uploads/2015/02/livecode-logo.png)
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This is a language package for Atom that provides support for editing
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[LiveCode](http://livecode.com/) source code.
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This is a language package that lets you edit [LiveCode](http://livecode.com/)
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source code in the Atom editor. It adds support for:
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LiveCode is an open source platform provides a way to build applications for
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mobile, desktop and server platforms. The visual workflow allows the user to
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develop apps "live", using a powerful and uniquely-accessible language syntax.
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* LiveCode Builder source code (`.lcb`)
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* LiveCode server source code (`.lc` and `.irev`)
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* LiveCode script-only stacks (`.livecodescript`)
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The LiveCode server syntax and revIgniter snippets were converted from the
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TextMate bundles available from the [revIgniter](http://revigniter.com/)
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website.
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## Installing
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Using the Atom package manager:
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* Visit Atom's "Settings" view, and go to the "Install" tab
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* Use the search field to search for the **language-livecode** package
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* Click "Install"
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Using the command line: `apm install language-livecode`
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## Supported languages
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See also the [Atom Packages](https://atom.io/docs/v1.0.19/using-atom-atom-packages)
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section in the Atom Flight Manual.
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Currently, this package supports editing:
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## Configuration
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* LiveCode Builder source code in `.lcb` files
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* LiveCode server source code in `.lc` and `.irev` files
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* LiveCode Script source code in `.livecodescript` files, where the shebang line
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contains `livecode` or the first line contains an Emacs mode comment
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`# -*- mode:livecodescript -*-`
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The settings for LiveCode integration can also be modified using Atom's
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"Settings" view. Go to the "Packages" tab, find the **language-livecode**
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package, and click its "Settings" button.
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The package provides syntax highlighting, highlighting and indentation support
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for all the supported languages.
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See also the
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[Package Settings](https://atom.io/docs/v1.0.19/using-atom-atom-packages#package-settings)
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section in the Atom Flight Manual.
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It also provides snippets to enhance LiveCode server script and revIgniter
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script development.
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## Usage
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For LiveCode Script there are quite a number of autocomplete snippets generated
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from the LiveCode documentation.
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**language-livecode** integrates LiveCode editing into the Atom editor. Note
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that it doesn't make Atom behave like the LiveCode IDE, and it doesn't
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integrate with or replace the LiveCode IDE's script editor.
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## Installation
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### Syntax highlighting and indentation
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Install the `language-livecode` package from the "Install Packages and Themes"
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view in Atom's "Settings" window.
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The package adds automatic syntax highlighting and indentation for all of the
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supported LiveCode language types.
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You may also wish to install the [revIgniter theme](https://atom.io/themes/revigniter-syntax)
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for Atom.
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The optional [revigniter-syntax](https://atom.io/themes/revigniter-syntax)
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can be installed to provide a colour theme that's tailored for LiveCode source
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code.
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## Script Error Checking
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### Autocompletion
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This package provides a linter for LiveCode Script, LiveCode Server and LiveCode
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Builder to highlight and describe script compilation errors on the fly.
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The package also includes autocompletion support for symbols in the current
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file, along with snippets for many common LiveCode Builder and LiveCode Script
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syntax elements.
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![Linter In Action](http://ecove.on-rev.com/linter.gif)
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### Script error checking ("linting")
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Dependencies:
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If you have the [linter](https://atom.io/packages/linter) package installed,
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you can enable script error checking support. This highlights and describes
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script compilation errors as you work.
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* The [linter package](https://atom.io/packages/linter) needs to be installed
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* LiveCode 7.1+ Server engine for the platform it is being run on must be
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accessible
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![Linter in action](http://ecove.on-rev.com/linter.gif)
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The default setting assumes you have installed the LiveCode Server engine somewhere
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on the current `$PATH` with the name `livecode-server`. However, you can enter any
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path or name you choose via the package settings.
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#### LiveCode Script linting
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For LiveCode Server the linter will only check for errors within the scope of
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the file being edited. If for example a variable re-declarition error is caused
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by the inclusion of another file that error won't be detected.
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You will need to
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[download LiveCode server](https://downloads.livecode.com/livecode) and install
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(by unzipping it somewhere appropriate). LiveCode Server 7.1.0 or later is
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required.
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The linter supports an optional explicit variables mode which can be turned on
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via the package settings.
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Next, go to the package settings and put the full path to the LiveCode server
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program that you just extracted (e.g. `/path/to/livecode-community-server`)
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into the "LiveCode Server Engine Path" setting.
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### LiveCode Builder Linting
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It's often useful to enable the "Explicit Variables" setting to get an error
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when you use a variable name that you haven't declared with `local` or
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`global`.
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Linting of LiveCode Builder files should be considered experimental. This is
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particularly the case for projects that have complex interdependencies between
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files.
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**Note:** When checking LiveCode Server source files, the linter will only
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check for errors in the file currently being edited. If, for example, the file
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you're editing includes another file and that inclusion causes a variable
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re-declaration error, the linter will not detect it.
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In order to lint LiveCode Builder files ensure the following:
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#### LiveCode Builder linting
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* lc-compile can be found at the location specified in settings
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* You have appropriately set the module paths to a directory with the standard
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`*.lci` files provided by LiveCode. You may add further paths delimited by `;`
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**Warning:** Linting for LiveCode Builder source code is **experimental**.
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The default settings assume you have a clone of the LiveCode repo in
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your home directory named livecode and you have built a debug build.
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You need LiveCode 8 installed to use LiveCode Builder linting. The LiveCode
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IDE's installation location contains the LiveCode Builder compiler, called
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**lc-compile**. In the package settings, set the "Compiler Path for LiveCode
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Builder" to the full path to the compiler (e.g. `/path/to/lc-compile`).
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In the process of linting the LiveCode Builder file a `*.lci` file is created in
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a directory named `.lci` next to the file being edited. In the case of files
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that have dependencies you may receive a dependency error if you edit a
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file with the dependency before those it depends on because it won't be able to
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fine the appropriate `*.lci` file in the `.lci` directory.
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The LiveCode Builder compiler also needs to know where to find the `.lci`
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interface files which provide the built-in modules' interface information.
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These are usually located in a `modules` directory near the **lc-compile**
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program in the LiveCode IDE's installation location. You should put this
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path in the "Module Paths For LiveCode Builder" setting.
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If you are working on a complex project and you need **lc-compile** to look for
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`.lci` files in multiple places, you can put multiple paths in the "Module
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Paths for LiveCode Builder" setting, separated by `;` characters.
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**Notes:** The linting step will automatically create a `.lci` working
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directory in the directory where the LCB file is located. The linter puts the
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interface files for the files that are being linted in that directory. You may
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get dependency errors if you edit an LCB module which has dependencies before
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editing the module that it depends on, because the `.lci` working directory
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will have missing interface files.
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## Authors
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* Monte Goulding
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* Adam Robertson
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The LiveCode server syntax and revIgniter snippets were converted from the
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TextMate bundles available from the [revIgniter](http://revigniter.com/)
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website.
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## Reporting bugs and contributing
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Please report any problems to the [GitHub issues tracker]( https://github.com/peter-b/atom-language-livecode/issues).

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