Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

lai3d/wavefunctioncollapse

Open more actions menu
 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

59 Commits
59 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Wave Function Collapse

An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm. Currently, there is no gameplay, you can only walk around and look at the scenery.

Controls: WASD for walking, Shift to run, Ctrl to jetpack.

Read more about the WFC algorithm here.

Play the game on Itch.io: https://marian42.itch.io/wfc

Unity project

To view the project in Unity, import it and download the Postprocessing stack from the Asset Store. Alternatively, you can remove the Post Processing Behaviour from the Main Camera.

Known issues

  • Sometimes the WFC algorithm fails. In this case, you'll see white cubes in the world
  • The generated world is never unloaded, resulting in worse performance if you explore longer

About

Walk through an infinite, procedurally generated city

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%
Morty Proxy This is a proxified and sanitized view of the page, visit original site.