@@ -404,6 +404,63 @@ Major features include:
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## Other News
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<!-- One-liners for plan items that haven't got their own sections. -->
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+ - Other game updates:
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+ - [ Idu] [ idu ] is a game about growing simulated plants, recent updates
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+ include addition of a GPU particle system.
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+ - [ Nanovoid] [ nanovoid ] is a 2D tactical space shooter game, most recent features
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+ have been added to the ship editor.
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+ - [ Cells] [ cells ] is a singleplayer game inspired by [ agar.io] [ agar ]
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+ - [ MS80] [ ms80 ] is a game about scavenging parts and creating things with them to
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+ survive alien attacks. MS80 now does basic simulation of thermodynamics.
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+ - [ Maginet] [ maginet ] updated their game interface and brought the debuted the editor
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+ update!
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+ - [ Combine And Conquer] [ caq ] new release fixes issues with item rendering.
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+ - [ rust-drive-ai] [ rust-drive-ai ] is a self driving AI simulation game built in
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+ span of 30 days that uses the Bevy engine. In addition, under the hood the cars
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+ are controlled using neural networks and trained by a genetic algorithm.
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+ - [ The Station] [ station ] is a brand new NASA-punk survival game.
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+ - [ Turtletime] [ turtletime ] is a multiplayer competitive turtle game built using
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+ the Bevy and Matchbox.
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+ - [ Tiny Glade] [ tinyglade ] updated path detailing.
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+ - [ Fish Folk] [ fishfolk ] is collection of arcade style multiplayer games where
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+ you dive deep in the ocean!
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+ - Other learning material updates:
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+ - [ Game Dev Graphics] [ gamedevgraphics ] posted a series of 3D graphics tutorials
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+ in Rust from scratch.
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+ - [ Maciej Główka] [ maciej glowka ] brings updates for map generation to his [ Bevy
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+ roguelike tutorial] [ bevyrogueliketutorial ] .
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+ - [ Learning Game Dev] [ learninggamedev ] brings third edition to their tutorials
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+ with building a platformer with Bevy.
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+ - Other engine updates:
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+ - [ Bitang] [ bitang ] is a new framework for demoscene productions.
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+ - Other library updates:
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+ - [ miniquad] [ miniquad ] now supports GL2/Metal.
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+ - [ gecs] [ gecs ] is a new compile-time generated ECS library.
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+ - [ nv-flip] [ nv-flip ] library helps you visualize human-noticeable differences
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+ between rendered images.
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+
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+
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+
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+ [ idu ] : https://epcc.itch.io/idu
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+ [ nanovoid ] : https://store.steampowered.com/app/2326430/NANOVOID/
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+ [ cells ] : https://github.com/psincf/Cells
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+ [ agar ] : https://agar.io/
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+ [ ms80 ] : https://ms80.space/
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+ [ maginet ] : https://evrimzone.itch.io/maginet
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+ [ caq ] : https://martinbucksoftware.itch.io/combine-and-conquer
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+ [ rust-drive-ai ] : https://github.com/bones-ai/rust-drive-ai
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+ [ station ] : https://www.youtube.com/watch?v=fecn1qPNu3c
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+ [ turtletime ] : https://github.com/mikeder/turtletime
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+ [ tinyglade ] : https://pouncelight.games/tiny-glade/
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+ [ fishfolk ] : https://www.kickstarter.com/projects/erlendsh/fish-folk/posts/3841752
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+ [ gamedevgraphics ] : https://www.youtube.com/watch?v=Hqi8QREXwrE
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+ [ maciej glowka ] : https://maciejglowka.com/contact/
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+ [ bevyrogueliketutorial ] : https://maciejglowka.com/blog/bevy-roguelike-tutorial-devlog-part-10-room-placement/
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+ [ learninggamedev ] : https://affanshahid.dev/posts/learning-game-dev-bevy-3/
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+ [ bitang ] : https://github.com/aedm/bitang
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+ [ miniquad ] : https://github.com/not-fl3/miniquad
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+ [ gecs ] : https://docs.rs/gecs/latest/gecs/
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+ [ nv-flip ] : https://github.com/gfx-rs/nv-flip-rs
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## Discussions
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