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Commit 1d6677a

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N48: Other engines (rust-gamedev#1435)
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‎content/news/048/fyrox-camera.gif

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‎content/news/048/index.md

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@@ -314,6 +314,36 @@ _Discussions:
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[bevy_news]: https://bevyengine.org/news/bevy-0-11
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[bevy_repo]: https://github.com/bevyengine/bevy
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### [Fyrox][fyrox]
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![GIF showing focusing camera on object in the editor](fyrox-camera.gif)
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[Fyrox][fyrox] ([GitHub][fyrox-src], [Discord][fyrox-dis], [Twitter][fyrox-twi])
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is a game engine that aims to be easy to use and provide a large set
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of out-of-the-box features.
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This month [Fyrox v0.31 was released][fyrox-v0-31]. Highlights include:
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- A huge bunch of editor improvements like
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the ability to create custom editor plugins,
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ability to open multiple scenes,
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saving/loading docking manager layout,
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and separate panel for camera preview.
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- Inverter node for AI behaviour trees.
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- 9-slice image widget.
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- Lots of [API docs][fyrox-docs] and [the book][fyrox-book] improvements,
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mostly related to UI stuff.
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_Discussions: [/r/rust](https://reddit.com/r/rust/comments/156pq0g/fyrox_0_31)_
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[fyrox]: https://fyrox.rs
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[fyrox-src]: https://github.com/FyroxEngine/Fyrox
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[fyrox-dis]: https://discord.com/invite/xENF5Uh
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[fyrox-twi]: https://twitter.com/DmitryNStepanov
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[fyrox-v0-31]: https://fyrox.rs/blog/post/fyrox-game-engine-0-31
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[fyrox-book]: https://fyrox-book.github.io
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[fyrox-docs]: https://docs.rs/fyrox
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## Learning Material Updates
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### Mobile development with Bevy
@@ -467,6 +497,15 @@ See the [CHANGELOG][hanabi-changelog] for all details.
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<!-- One-liners for plan items that haven't got their own sections. -->
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- Other engine updates:
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- [godot-rs now supports Godot 4.1][godot-rs-4-1].
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- [ggez v0.9][ggez-v0-9] mostly brings slight API tweaks and bugfixes.
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The devs also shared their plans for ggez v10: 3d support, async asset loading,
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and coroutines.
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[godot-rs-4-1]: https://mastodon.gamedev.place/@GodotRust/110669301088668526
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[ggez-v0-9]: https://reddit.com/r/rust_gamedev/comments/14v6x3z/ggez_news_0_9
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## Discussions
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<!-- Links to handpicked reddit/twitter/urlo/etc threads that provide

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