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Commit 09d16fc

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N42: Foxtrot touchup (rust-gamedev#1279)
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‎content/news/042/index.md

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@@ -173,12 +173,12 @@ giving an introduction to the Entity Component System paradigm.
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![Foxtrot in action](foxtrot.gif)
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[Foxtrot] was created by [@janhohenheim] as an all-in-one starting point for 3D
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projects made in Bevy. While he appreciated that other Bevy templates showed
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nicely how to wire up systems and setup a game loop, he was missing a showcase
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for commonly used features that are scattered around various libraries. So he created
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Foxtrot, where he collected most basic features he could need for future
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projects or jams. The current version [v0.1.5] features:
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[Foxtrot] was created by Jan Hohenheim ([@janhohenheim]) as an all-in-one
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starting point for 3D projects made in Bevy. While he appreciated that other
178+
Bevy templates showed nicely how to wire up systems and setup a game loop,
179+
he was missing a showcase for commonly used features that are scattered around
180+
various libraries. So he created Foxtrot, where he collected most basic features
181+
he could need for future projects or jams. The current version [v0.1.5] features:
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- loading a 3D level from GLTF files
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- automatically assigning physics colliders

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