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Commit 989dad4

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N15: gfx (rust-gamedev#322)
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‎content/posts/newsletter-015/index.md

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@@ -126,6 +126,23 @@ that is written in Rust.
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[Mun]: https://mun-lang.org
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[mun-october]: https://mun-lang.org/blog/2020/10/31/this-month-october
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### [gfx-rs]
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gfx-rs support for D3D has been improved. [@kvark] landed a few critical fixes
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in the DX12 backend, including the proper handle freeing, compressed textures
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support, blend factors, and debug markers.
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[@cwfitzerald] brought DX11 backend practically to the 1st tier with titanic
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work spread over a dozen of pull requests.
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It is now able to run [bve-reborn] correctly:
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![bve-reborn on dx11](bve-reborn-dx11.jpg)
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[gfx-rs]: https://github.com/gfx-rs/gfx
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[@kvark]: https://github.com/kvark
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[@cwfitzerald]: https://github.com/cwfitzgerald
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[bve-reborn]: https://github.com/BVE-Reborn/bve-reborn
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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