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## Game Updates
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+ ### [ Veloren] [ veloren ]
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+
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+ ![ Landscape] ( veloren_clouds.jpeg )
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+ _ Endless mountains to explore_
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+
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+ In October, lots of work was done on the UI, and a buff system. There was an
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+ overhaul done to the staff item that gives it new primary and secondary attacks.
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+ There has also been work done on the axe and bow. The cloud system was
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+ overhauled and brought a cheaper way to compute the 3D noise that the system uses.
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+ The skill bar was overhauled to implement a new design that could handle the new
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+ buff system. This was also the first overhaul in over a year. A SFX system is in
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+ the works to allow effects to be mapped to blocks, for sounds like crickets or
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+ birds.
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+
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+ You can read more about some specific topics from October:
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+
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+ - [ Modelling Process] ( https://veloren.net/devblog-88#gemu )
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+ - [ Staff Overhaul] ( https://veloren.net/devblog-89#staff-overhaul-by-sam )
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+ - [ New Skillbar and Buffs Visuals] ( https://veloren.net/devblog-89#new-skillbar-and-buffs-visuals-pfau )
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+ - [ Cloud Improvements] ( https://veloren.net/devblog-90#cloud-improvements-by-zesterer )
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+ - [ Buffs] ( https://veloren.net/devblog-91#buffs-by-sam )
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+ - [ Alignment and Hostility] ( https://veloren.net/devblog-91#alignment-and-hostility-by-adam )
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+ - [ Fixing CI] ( https://veloren.net/devblog-91#fixing-ci-by-xmac94x )
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+
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+ October's full weekly devlogs: "This Week In Veloren...":
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+ [ #88 ] ( https://veloren.net/devblog-88 ) ,
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+ [ #89 ] ( https://veloren.net/devblog-89 ) ,
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+ [ #90 ] ( https://veloren.net/devblog-90 ) ,
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+ [ #91 ] ( https://veloren.net/devblog-91 ) .
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+ In November, Veloren will release 0.8. Veloren will also be speaking at
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+ MiniDebConf on November 22nd.
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+ ![ Healing sceptre] ( veloren_wolves.jpeg )
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+ _ Team hunt_
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+ [ veloren ] : https://veloren.net
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### [ Egregoria]
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![ Egregoria roads at night] ( egregoria.jpg )
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