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Commit 1498f82

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N39: miniquad (rust-gamedev#1191)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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‎content/news/039/index.md

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@@ -223,6 +223,34 @@ it hit version 0.28 which added new functionality and improved existing:
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[fyrox_twitter]: https://twitter.com/DmitryNStepanov
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[book]: https://fyrox-book.github.io/
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### [miniquad]
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![ios-miniquad](ios_zemeroth.png)
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*[zemeroth](github.com/ozkriff/zemeroth/) on the iOS simulator*
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[miniquad] is a pure Rust, cross-platform graphics library.
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This month was about improving miniquad on mobile experience.
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On iOS, miniquad got [an article](https://macroquad.rs/articles/ios/)
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on setting up the developer environment, getting provisioning files,
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etc.
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TL;DR: even on old Macs/Xcode, mini/macroquad-based games can
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be built with
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```rust
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cargo build --target aarch64-apple-ios && ios_deploy
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```
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No iOS-specific code required and no need to deal with Xcode projects.
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For Android, miniquad got
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[a writeup](https://www.patreon.com/posts/73600033)
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on Java interop, AAB bundles and other Android specific internals.
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[miniquad]: https://github.com/not-fl3/miniquad/
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## Learning Material Updates
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### WGPU Wiki

‎content/news/039/ios_zemeroth.png

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