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Commit d06c46a

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N33: Bevy 0.7 (rust-gamedev#1012)
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‎content/news/033/bevy_mushroom.jpg

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‎content/news/033/index.md

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@@ -70,6 +70,51 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Engine Updates
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### [Bevy v0.7][bevy-blog]
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![bevy mushroom](bevy_mushroom.jpg)
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_Creative Commons 'Stylized mushrooms' scene by QumoDone rendered in Bevy._
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[Bevy][bevy] is a refreshingly simple data-driven game engine built in Rust. It is
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[free and open source][bevy-git] forever!
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Bevy 0.7 was a massive community effort. You can check out the
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[full release blog post here][bevy-blog], but here are some highlights:
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- [Skeletal animation and mesh skinning][bevy-animation]
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- [GLTF animation importing][bevy-gltf]
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- [Unlimited* point lights in a scene][bevy-unlimited]
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- [Improved clustered forward rendering: dynamic/adaptive clustering and faster, more accurate cluster assignment][bevy-light-opt]
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- [Compressed texture support (KTX2 / DDS / .basis): load more textures in a scene, faster][bevy-compressed]
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- [Compute shader / pipeline specialization: Bevy's flexible shader system was ported to compute shaders, enabling hot-reloading, shader defs, and shader imports][bevy-compute]
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- [Render to texture: cameras can now be configured to render to a texture instead of a window][bevy-render-texture]
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- [Flexible mesh vertex layouts in shaders][bevy-vertex]
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- [ECS improvements: Order systems using their names, Query::many_mut, use conflicting parameters in systems via ParamSets, WorldQuery derives][bevy-ecs]
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- [Documentation improvements: better examples, more doc tests and more coverage][bevy-docs]
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- [More audio control: pause, volume, speed, and looping][bevy-audio]
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- [Power usage options to enable only updating Bevy Apps when input occurs][bevy-power]
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/u4e63h/bevy_07/),
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[Hacker News](https://news.ycombinator.com/item?id=31043668),
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[Twitter](https://twitter.com/cart_cart/status/1515031150313443332)_
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[bevy]: https://bevyengine.org
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[bevy-git]: https://github.com/bevyengine/bevy
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[bevy-blog]: https://bevyengine.org/news/bevy-0-7
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[bevy-animation]: https://bevyengine.org/news/bevy-0-7/#skeletal-animation
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[bevy-gltf]: https://bevyengine.org/news/bevy-0-7/#gltf-animation-importing
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[bevy-unlimited]: https://bevyengine.org/news/bevy-0-7/#unlimited-point-lights
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[bevy-light-opt]: https://bevyengine.org/news/bevy-0-7/#light-clustering-features-and-optimizations
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[bevy-compressed]: https://bevyengine.org/news/bevy-0-7/#compressed-gpu-textures
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[bevy-compute]: https://bevyengine.org/news/bevy-0-7/#bevy-native-compute-shaders
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[bevy-render-texture]: https://bevyengine.org/news/bevy-0-7/#render-to-texture
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[bevy-vertex]: https://bevyengine.org/news/bevy-0-7/#flexible-mesh-vertex-layouts
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[bevy-ecs]: https://bevyengine.org/news/bevy-0-7/#ergonomic-system-ordering
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[bevy-docs]: https://bevyengine.org/news/bevy-0-7/#documentation-improvements
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[bevy-audio]: https://bevyengine.org/news/bevy-0-7/#audio-control
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[bevy-power]: https://bevyengine.org/news/bevy-0-7/#eventloop-power-saving-modes
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## Learning Material Updates
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## Tooling Updates

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