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Commit a43f4ac

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markusmoenigozkriffAngelOnFira
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N33: Eldiron (rust-gamedev#1011)
Co-authored-by: Andréy Lesnikóv <ozkriff@gmail.com> Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
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‎content/news/033/index.md

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[dims-foliage]: https://www.reddit.com/r/rust_gamedev/comments/ujhr3c/the_start_of_a_tool_that_lets_you_tweak_how_and/
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[dims-erosion-tool]: https://www.reddit.com/r/rust_gamedev/comments/tuj9dg/far_from_finished_but_heres_our_terrain_tool/
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### [Eldiron]
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![Eldiron Image](eldiron_screen.png)
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_Behavior Nodes of Eldiron_
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[Eldiron] ([GitHub](https://github.com/markusmoenig/Eldiron), [Discord](https://discord.gg/ZrNj6baSZU),
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[Twitter](https://twitter.com/MarkusMoenig)) by [@markusmoenig](https://github.com/markusmoenig)
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is a creator for classic role playing games (RPGs) written in Rust.
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Eldiron v0.5 features inbuild tile maps, a node based behavior system
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and region editors.
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Development Updates in April:
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- Support for 4 layers of tiles for game regions.
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This enables transparency and support for top-down and isometric views.
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- Game regions can now contain named areas.
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- Areas can contain behavior nodes to spawn monsters, lay traps or
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displace tiles (for example to open a door).
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- New "Systems" module to create behavior for Combat and soon for Crafting,
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Magic and more. System behavior trees can be called from any character.
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Eldiron v1 will be able to create any kind of RPG utilizing square tiles,
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like the classical Ultima series.
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[Eldiron]: https://www.eldiron.com
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## Learning Material Updates
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## Tooling Updates

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