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| 1 | ++++ |
| 2 | +title = "Rust Graphics Meetup 2" |
| 3 | +date = 2022-05-18 |
| 4 | +transparent = true |
| 5 | +aliases = ["posts/graphics-meetup-02"] |
| 6 | ++++ |
| 7 | + |
| 8 | +<!-- markdownlint-disable single-title heading-increment no-blanks-blockquote --> |
| 9 | +<!-- markdownlint-configure-file {"line-length": {"heading_line_length": 120}} --> |
| 10 | + |
| 11 | + |
| 12 | + |
| 13 | +The second Rust Graphics Meetup will take place on [May 21st at 16:00 |
| 14 | +UTC+0][meetup-time]. This meetup is a chance to see what others have been |
| 15 | +working on in the Rust graphics community. You can see the videos from the |
| 16 | +[first meetup here][rust-graphics-meetup-1]. |
| 17 | + |
| 18 | +[meetup-time]: https://everytimezone.com/s/b6ec5c17 |
| 19 | +[rust-graphics-meetup-1]: https://www.youtube.com/playlist?list=PLYiOdhpKxxXJwaocrJcOCoBhlV6foaO8F |
| 20 | + |
| 21 | +## Schedule |
| 22 | + |
| 23 | +### Vismut | [Lukas Orsvärn] |
| 24 | + |
| 25 | +#### 16:00 - 16:20 |
| 26 | + |
| 27 | +> Vismut will be a procedural texturing tool for Windows and Linux, allowing for |
| 28 | +> a 100% non-destructive material creation workflow. This means you build |
| 29 | +> textures from scratch using procedural nodes, allowing for changes to any step |
| 30 | +> in the process at any time, including changing the texture's resolution. |
| 31 | +
|
| 32 | +[Lukas Orsvärn]: https://github.com/lukors |
| 33 | + |
| 34 | +### Screen-13 | [John Wells] |
| 35 | + |
| 36 | +#### 16:20 - 16:30 |
| 37 | + |
| 38 | +> Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic. |
| 39 | +
|
| 40 | +[John Wells]: https://github.com/attackgoat/screen-13 |
| 41 | + |
| 42 | +### Optimizing wgpu with Data Driven Design | [Connor Fitzgerald] |
| 43 | + |
| 44 | +#### 16:30 - 17:00 |
| 45 | + |
| 46 | +> A look into how Data Driven Design is the key to the performance increases |
| 47 | +> coming in wgpu 0.13 and what the future holds for solving long standing |
| 48 | +> performance bottlenecks in the codebase. wgpu is the graphics abstraction at |
| 49 | +> the core of many rust projects and ensuring it is as fast as possible will |
| 50 | +> push the boundary of what is possible in safe Rust today. |
| 51 | +
|
| 52 | +[Connor Fitzgerald]: https://github.com/cwfitzgerald |
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