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1 | 1 | # learn-OpenGL
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| 2 | + |
| 3 | +Kotlin port of the tutorial of Joey De Vries: "Learn OpenGL" ([website](https://learnopengl.com/) and [repository](https://github.com/JoeyDeVries/LearnOpenGL)) |
| 4 | + |
| 5 | +<img src="./src/main/resources/screenshot/screenshot.png" height="250px"> |
| 6 | + |
| 7 | +How to get it running: |
| 8 | + |
| 9 | +- clone |
| 10 | +- synchronize Gradle |
| 11 | +- run |
| 12 | + |
| 13 | +Status: |
| 14 | + |
| 15 | +- [ ] Chapter 1, Getting Started |
| 16 | + - [x] 01, Hello Window |
| 17 | + - [x] 02, Hello Window Clear |
| 18 | + - [x] 03, Hello Triangle |
| 19 | + - [x] 04, Hello Triangle Indexed |
| 20 | + - [x] 05, Shaders Uniform |
| 21 | + - [x] 06, Shaders Interpolation |
| 22 | + - [x] 07, Shaders Class |
| 23 | + - [x] 08, Textures |
| 24 | + - [x] 09, Textures Combined |
| 25 | + - [x] 10, Transformations |
| 26 | + - [x] 11, Coordinate System |
| 27 | + - [x] 12, Coordinate System Depth |
| 28 | + - [x] 13, Coordinate System Multiple Objects |
| 29 | + - [x] 14, Camera Circle |
| 30 | + - [x] 15, Camera Keyboard Dt |
| 31 | + - [x] 16, Camera Mouse Zoom |
| 32 | + - [ ] 17, Camera Class |
| 33 | +- [ ] Chapter 2, Lighting |
| 34 | +- [ ] Chapter 3, Model Loading |
| 35 | +- [ ] Chapter 4, Advanced OpenGL |
| 36 | +- [ ] Chapter 5, Advanced Lighting |
| 37 | +- [ ] Chapter 6, PBR |
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