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opengametools-v0.0.2-alpha

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@mgerhardy mgerhardy released this 09 May 06:00
· 1 commit to master since this release

What's Changed

  • Fix for _vox_models_are_equal comparing two models with the same volume by @dougbinks in #61
  • ogt_vox: add type-based memory alignment within the internal sub allocator by @jpaver in #63
  • Fixed camera radius reading and changed type to float by @ItayGigi in #67
  • ogt_vox: added _ri material support by @mgerhardy in #66
  • ogt_vox: fixed parsing of camera fov and uninitialized memory in layer by @mgerhardy in #71
  • ogt_vox: support material property _media_type by @mgerhardy in #65
  • ogt_vox: added helper function ogt_vox_camera_to_transform by @mgerhardy in #68
  • Preserve material when separating voxs by @basicer in #69
  • Correct comment that mistakenly suggests this library works compiled as C by @jknightdoeswork in #70
  • ogt_vox: read and write NOTE chunk (color names) by @mgerhardy in #73
  • ogt_vox: ogt_vox_sun definition and load/save with CHUNK_ID_rOBJ dictionary by @dougbinks in #72
  • CHUNK_ID_XYZI voxel bounds check to improve handling of corrupt files by @dougbinks in #59

New Contributors

Full Changelog: opengametools-v0.0.1-alpha...opengametools-v0.0.2-alpha

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