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Commit f733455

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N37: Add Catacomb 2-64k (and correct TOC ordering) (rust-gamedev#1135)
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‎content/news/037/catacomb_2.png

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‎content/news/037/index.md

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@@ -31,12 +31,12 @@ Feel free to send PRs about your own projects!
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- [Announcements](#announcements)
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- [Game Updates](#game-updates)
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- [Learning Material Updates](#learning-material-updates)
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- [Engine Updates](#engine-updates)
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- [Learning Material Updates](#learning-material-updates)
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- [Tooling Updates](#tooling-updates)
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- [Library Updates](#library-updates)
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- [Other News](#other-news)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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- [Other News](#other-news)
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- [Discussions](#discussions)
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- [Requests for Contribution](#requests-for-contribution)
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- [Jobs](#jobs)
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## Game Updates
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### [Catacomb 2-64k][catacomb-2-repo]
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[![Catacomb 2 image](catacomb_2.png)][catacomb-2-repo]
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[Catacomb 2-64k][catacomb-2-repo] is a (completed) experimental
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project in porting a moderately complex project, first from C to unsafe Rust,
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then to (fully) safe Rust.
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The objective of the project has been to study the tooling, transformations
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and the overall process required perfom real-world, exact, ports; an article
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will follow in September on [64kramsystem's blog][64ramsystem-blog].
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The port uses the [Rust-SDL2 bindings][rust-sdl2-bindings]. More exact ports
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of id Software games are expected in the future, with the introduction of a
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refactoring tool based on the [Language Server Protocol][language-server-protocol]
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/[Rust Analyzer][rust-analyzer].
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[catacomb-2-repo]: https://github.com/64kramsystem/catacomb_ii-64k
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[64ramsystem-blog]: https://saveriomiroddi.github.io
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[rust-sdl2-bindings]: https://github.com/Rust-SDL2/rust-sdl2
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[language-server-protocol]: https://microsoft.github.io/language-server-protocol
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[rust-analyzer]: https://github.com/rust-lang/rust-analyzer
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## Engine Updates
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## Learning Material Updates

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