@@ -140,6 +140,58 @@ Interested in contributing? Head over to the
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## Engine Updates
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+ ### [ Bevy v0.8] [ bevy-blog ]
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+
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+ ![ bevy terrain] ( bevy_terrain.jpg )
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+ _ Bevy-shaped mountains in a Bevy-based Witcher 3 terrain texturing tool built by
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+ rmemr_
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+
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+ [ Bevy] [ bevy ] is a refreshingly simple data-driven game engine built in Rust. It
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+ is [ free and open source] [ bevy-git ] forever!
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+
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+ Bevy 0.8 was a massive community effort. You can check out the [ full release
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+ blog post here] [ bevy-blog ] , but here are some highlights:
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+
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+ - [ New Material System] [ bevy-materials ]
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+ - [ Camera-driven Rendering] [ bevy-camera ]
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+ - [ Built-in Shader Modularization] [ bevy-shader-mod ]
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+ - [ Spot Lights] [ bevy-spotlights ]
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+ - [ Visibility Inheritance] [ bevy-visibility ]
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+ - [ Upgraded to wgpu 0.13] [ bevy-wgpu ]
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+ - [ Automatic Mesh Tangent Generation] [ bevy-tangent ]
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+ - [ Renderer Optimizations] [ bevy-render-opt ]
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+ - [ Scene Bundle] [ bevy-scene ]
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+ - [ Scripting / Modding Progress] [ bevy-scripting ]
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+ - [ ECS Query Ergonomics and Usability] [ bevy-ecs-ergo ]
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+ - [ ECS Internals Refactors] [ bevy-refactors ]
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+ - [ Reflection Improvements] [ bevy-reflect ]
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+ - [ Hierarchy Commands] [ bevy-hierarchy ]
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+ - [ Bevy UI Now Uses Taffy] [ bevy-taffy ]
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://www.reddit.com/r/rust/comments/wc0sqc/bevy_08/ ) ,
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+ [ Hacker News] ( https://news.ycombinator.com/item?id=32287828 ) ,
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+ [ Twitter] ( https://twitter.com/cart_cart/status/1553411157662187521 ) _
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+
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+ [ bevy ] : https://bevyengine.org
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+ [ bevy-git ] : https://github.com/bevyengine/bevy
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+ [ bevy-blog ] : https://bevyengine.org/news/bevy-0-8
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+ [ bevy-materials ] : https://bevyengine.org/news/bevy-0-8/#new-material-system
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+ [ bevy-camera ] : https://bevyengine.org/news/bevy-0-8/#camera-driven-rendering
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+ [ bevy-spotlights ] : https://bevyengine.org/news/bevy-0-8/#spotlights
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+ [ bevy-visibility ] : https://bevyengine.org/news/bevy-0-8/#visibility-inheritance
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+ [ bevy-shader-mod ] : https://bevyengine.org/news/bevy-0-8/#built-in-shader-modularization
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+ [ bevy-wgpu ] : https://bevyengine.org/news/bevy-0-8/#wgpu-0-13-new-wgsl-shader-syntax
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+ [ bevy-tangent ] : https://bevyengine.org/news/bevy-0-8/#automatic-mesh-tangent-generation
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+ [ bevy-render-opt ] : https://bevyengine.org/news/bevy-0-8/#render-phase-sorting-optimization
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+ [ bevy-scene ] : https://bevyengine.org/news/bevy-0-8/#scene-bundle
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+ [ bevy-scripting ] : https://bevyengine.org/news/bevy-0-8/#scripting-modding-progress-untyped-ecs-apis
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+ [ bevy-ecs-ergo ] : https://bevyengine.org/news/bevy-0-8/#query-intoiter
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+ [ bevy-refactors ] : https://bevyengine.org/news/bevy-0-8/#ecs-lifetimed-pointers
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+ [ bevy-reflect ] : https://bevyengine.org/news/bevy-0-8/#bevy-reflection-improvements
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+ [ bevy-hierarchy ] : https://bevyengine.org/news/bevy-0-8/#hierarchy-commands
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+ [ bevy-taffy ] : https://bevyengine.org/news/bevy-0-8/#taffy-migration-a-refreshed-ui-layout-library
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+
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## Learning Material Updates
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### Pathfinding in Rust
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