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N36: Bevy 0.8 (rust-gamedev#1110)
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## Engine Updates
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### [Bevy v0.8][bevy-blog]
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![bevy terrain](bevy_terrain.jpg)
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_Bevy-shaped mountains in a Bevy-based Witcher 3 terrain texturing tool built by
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rmemr_
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[Bevy][bevy] is a refreshingly simple data-driven game engine built in Rust. It
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is [free and open source][bevy-git] forever!
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Bevy 0.8 was a massive community effort. You can check out the [full release
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blog post here][bevy-blog], but here are some highlights:
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- [New Material System][bevy-materials]
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- [Camera-driven Rendering][bevy-camera]
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- [Built-in Shader Modularization][bevy-shader-mod]
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- [Spot Lights][bevy-spotlights]
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- [Visibility Inheritance][bevy-visibility]
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- [Upgraded to wgpu 0.13][bevy-wgpu]
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- [Automatic Mesh Tangent Generation][bevy-tangent]
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- [Renderer Optimizations][bevy-render-opt]
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- [Scene Bundle][bevy-scene]
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- [Scripting / Modding Progress][bevy-scripting]
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- [ECS Query Ergonomics and Usability][bevy-ecs-ergo]
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- [ECS Internals Refactors][bevy-refactors]
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- [Reflection Improvements][bevy-reflect]
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- [Hierarchy Commands][bevy-hierarchy]
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- [Bevy UI Now Uses Taffy][bevy-taffy]
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/wc0sqc/bevy_08/),
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[Hacker News](https://news.ycombinator.com/item?id=32287828),
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[Twitter](https://twitter.com/cart_cart/status/1553411157662187521)_
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[bevy]: https://bevyengine.org
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[bevy-git]: https://github.com/bevyengine/bevy
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[bevy-blog]: https://bevyengine.org/news/bevy-0-8
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[bevy-materials]: https://bevyengine.org/news/bevy-0-8/#new-material-system
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[bevy-camera]: https://bevyengine.org/news/bevy-0-8/#camera-driven-rendering
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[bevy-spotlights]: https://bevyengine.org/news/bevy-0-8/#spotlights
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[bevy-visibility]: https://bevyengine.org/news/bevy-0-8/#visibility-inheritance
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[bevy-shader-mod]: https://bevyengine.org/news/bevy-0-8/#built-in-shader-modularization
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[bevy-wgpu]: https://bevyengine.org/news/bevy-0-8/#wgpu-0-13-new-wgsl-shader-syntax
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[bevy-tangent]: https://bevyengine.org/news/bevy-0-8/#automatic-mesh-tangent-generation
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[bevy-render-opt]: https://bevyengine.org/news/bevy-0-8/#render-phase-sorting-optimization
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[bevy-scene]: https://bevyengine.org/news/bevy-0-8/#scene-bundle
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[bevy-scripting]: https://bevyengine.org/news/bevy-0-8/#scripting-modding-progress-untyped-ecs-apis
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[bevy-ecs-ergo]: https://bevyengine.org/news/bevy-0-8/#query-intoiter
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[bevy-refactors]: https://bevyengine.org/news/bevy-0-8/#ecs-lifetimed-pointers
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[bevy-reflect]: https://bevyengine.org/news/bevy-0-8/#bevy-reflection-improvements
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[bevy-hierarchy]: https://bevyengine.org/news/bevy-0-8/#hierarchy-commands
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[bevy-taffy]: https://bevyengine.org/news/bevy-0-8/#taffy-migration-a-refreshed-ui-layout-library
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## Learning Material Updates
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### Pathfinding in Rust

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