Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

jeffvella/UnityObjectPooler

Open more actions menu

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
6 Commits
 
 
 
 
 
 

Repository files navigation

UnityObjectPooler

Simple object pool for Unity

This is a quick and lightweight solution that you can just immediately throw objects at to be pooled. (.Net 4.6+)

  • No need to pre-define pools (although you can if you want).
  • Calls Spawn/Despawn interface
  • Neatly organized in project hierarchy
Instantiating objects (taking them from the pool):
var obj = ObjectPooler.Instance.Spawn(prefab, position, rotation);
Destroying objects (adding them back into the pool):
ObjectPooler.Instance.Despawn(gameObject);   
Preparing objects for re-use.
public class Enemy : MonoBehaviour, IPoolable
{
    public void Spawn()
    {
        // do stuff...
    }

    public void Despawn()
    {
        // do stuff...
    }
}

About

Simple object pool for Unity

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

Morty Proxy This is a proxified and sanitized view of the page, visit original site.