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Newsletter 10: Sort lib&tools sections (low-level to high-level)
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‎content/posts/newsletter-010/index.md

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@@ -214,49 +214,6 @@ You can follow along for updates and release progress [here][updates].
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## Library & Tooling Updates
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### [rg3d Engine][rg3d]
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![3rd person walking simulator](rg3d_3rd_person_example.jpg)
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[rg3d][rg3d] is a 3d game engine. It has gained a lot of new features:
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- Volumetric lights - lights now have configurable amount of light scattering
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in volume which significantly improves light quality.
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- Multi-camera rendering - can be used to make split-screen games, add
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picture-in-picture features and so on.
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- Asynchronous resource loading
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- [Four new examples](https://github.com/mrDIMAS/rg3d/tree/master/examples)
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- Screen-space ambient occlusion (SSAO)
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- Directional lights for outdoor scenes, it still has no shadows yet.
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- Documentation improvements - still far from completion, but covers some basic
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use cases.
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- Serialization improvements.
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- [rg3d-ui crate](https://github.com/mrDIMAS/rg3d-ui) improvements: added
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docking manager, menu, file browser, tree view.
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- Editor - more about that below.
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[rg3d]: https://github.com/mrDIMAS/rg3d
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#### [rusty editor]
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![rusty editor](rusty_editor.jpg)
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[rusty editor] is a scene editor for rg3d engine, the goal is to make robust
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and easy-to-use editor which is able to load, modify, and save scenes in
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native engine format. The editor is based on rg3d engine, user interface
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is based on rg3d-ui crate which developing in parallel with editor. It is
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still in very early development phase, but it already have some basic
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features:
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- Undo/redo
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- Saving and loading of scenes.
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- Interaction modes (move, scale, rotate).
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- Node properties editor
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- World outliner (scene hierarchy editor).
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- And many other small stuff.
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[rusty editor]: https://github.com/mrDIMAS/rusty-editor
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### [Goods]
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Asset management library that aims to be easy to use, flexible, extensible
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[tetra-036]: https://twitter.com/17cupsofcoffee/status/1261381601524621312
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[tetra-040]: https://twitter.com/17cupsofcoffee/status/1256599606697308164
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### [rg3d Engine][rg3d]
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![3rd person walking simulator](rg3d_3rd_person_example.jpg)
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[rg3d][rg3d] is a 3d game engine. It has gained a lot of new features:
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- Volumetric lights - lights now have configurable amount of light scattering
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in volume which significantly improves light quality.
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- Multi-camera rendering - can be used to make split-screen games, add
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picture-in-picture features and so on.
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- Asynchronous resource loading
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- [Four new examples](https://github.com/mrDIMAS/rg3d/tree/master/examples)
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- Screen-space ambient occlusion (SSAO)
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- Directional lights for outdoor scenes, it still has no shadows yet.
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- Documentation improvements - still far from completion, but covers some basic
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use cases.
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- Serialization improvements.
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- [rg3d-ui crate](https://github.com/mrDIMAS/rg3d-ui) improvements: added
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docking manager, menu, file browser, tree view.
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- Editor - more about that below.
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[rg3d]: https://github.com/mrDIMAS/rg3d
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#### [rusty editor]
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![rusty editor](rusty_editor.jpg)
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[rusty editor] is a scene editor for rg3d engine, the goal is to make robust
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and easy-to-use editor which is able to load, modify, and save scenes in
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native engine format. The editor is based on rg3d engine, user interface
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is based on rg3d-ui crate which developing in parallel with editor. It is
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still in very early development phase, but it already have some basic
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features:
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- Undo/redo
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- Saving and loading of scenes.
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- Interaction modes (move, scale, rotate).
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- Node properties editor
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- World outliner (scene hierarchy editor).
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- And many other small stuff.
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[rusty editor]: https://github.com/mrDIMAS/rusty-editor
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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