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Commit 419ecaa

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Wodannozkriff
andauthored
Newsletter 10: add Mun (rust-gamedev#148)
Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-010/index.md

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@@ -178,6 +178,30 @@ Crate's repo has few examples with nearly each line of the code explained.
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[Goods]: https://crates.io/crates/goods
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### [This Month in Mun][mun-may]
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[![Mun logo](mun-logo.png)][Mun]
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[Mun] is a scripting language for gamedev focused on quick iteration times
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that is written in Rust.
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After half a year of hard work by the Mun Community and Core Team,
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[Mun v0.2.0 was released][mun-release].
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With the addition of hot reloadable structs, this
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forms a big step forward in terms of hot reloadability for the language.
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Their additional [May updates][mun-may] include:
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- number type inferencing;
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- removing generic `float`, `int`, and `uint` types;
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- updating the Mun book;
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- an official VSCode plugin for Mun syntax highlighting;
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- documentation fixes and improvements.
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[Mun]: https://mun-lang.org
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[mun-release]: https://mun-lang.org/blog/2020/05/16/release-mun-v0-2-0
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[mun-may]: https://mun-lang.org/blog/2020/05/31/this-month-may
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### [Tetra 0.3.6][tetra-036]
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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