@@ -145,6 +145,41 @@ _Discussions:
145
145
[ scale-pedestrian-video ] : https://youtu.be/QXF1-1BNddM
146
146
[ wgpu-rs ] : https://github.com/gfx-rs/wgpu-rs
147
147
148
+ ### For The Quest
149
+
150
+ ![ For The Quest screenshot] ( forthequest.jpg )
151
+
152
+ For The Quest is the working title for a game in early development by
153
+ [ @seratonik ] . Written entirely in Rust and compiled to WebAssembly,
154
+ For The Quest is destined to become a MMORPG set in a post-apocalyptic
155
+ Earth where your goal is to band together into like-minded factions to
156
+ not only survive in this new world, but to unearth the cause of humanity's
157
+ downfall.
158
+
159
+ For The Quest is currently undergoing engine development with a focus on
160
+ running smoothly in modern browsers using WebGL 2.0 before moving onto
161
+ native desktop ports.
162
+
163
+ New developments in April:
164
+
165
+ - Finished re-working and optimizing the rendering pipeline to allow for
166
+ post-processing and other screen-space effects
167
+ - Planar reflections implemented, and work with an upgraded form of the
168
+ specular maps to determine how reflective a surface is
169
+ - Add a flagging system so surfaces can identify their type to the
170
+ shading system so effects can be selectively applied per pixel
171
+ - Used the new flagging system to identify water surfaces and make them
172
+ "ripple" their reflections
173
+ - Updated the mapping/tile system to support "sunken" floor tiles, which
174
+ allows for ponds, lakes, cliff edges, etc.
175
+ - Started work on plans for a streaming asset manager
176
+ - New desert/sand tileset models & textures (Thanks [ Mishayla] [ mishayla ] !)
177
+
178
+ Follow [ @seratonik ] on Twitter for updates.
179
+
180
+ [ @seratonik ] : https://twitter.com/seratonik
181
+ [ mishayla ] : https://www.artstation.com/mpaulson
182
+
148
183
### Ludum Dare 46 Games
149
184
150
185
[ Ludum Dare 46] ( https://ldjam.com/ ) was this month!
0 commit comments