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Commit 602e524

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johanhelsing17cupsofcoffeeAngelOnFira
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N31: Dis-order (rust-gamedev#963)
* N31: Dis-order Part of rust-gamedev#949 * Fix line length * Update content/news/031/index.md * Converted image Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
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@@ -148,6 +148,30 @@ The latest release:
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[Weegames]: https://yeahross.itch.io/weegames
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[quad-storage]: https://crates.io/crates/quad-storage
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### [Dis-order]
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![Screenshot of Dis-order](dis-order.png)
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Dis-order by [@jkhelsing] is a short sokoban-esque puzzle game made in 72 hours
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for MiniJam 100. In Dis-order you're making chaos instead of order, you win when
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there are are no patterns or order in the level.
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It's made using [Bevy][dis-order-bevy] and uses [bevy_smud][bevy_smud] for shape
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rendering, and a compute pass for the [particle
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effects][dis-order-particle-effects]. The levels are made with ldtk and loaded
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using [bevy_ecs_ldtk][bevy_ecs_ldtk]. Read more about this in the
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[post-mortem][dis-order-post-mortem].
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[Download the game on itch.io][Dis-order].
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[Dis-order]: https://jhelsing.itch.io/dis-order
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[bevy_smud]: https://github.com/johanhelsing/bevy_smud
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[dis-order-bevy]: https://bevyengine.org
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[bevy_ecs_ldtk]: https://github.com/Trouv/bevy_ecs_ldtk
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[dis-order-post-mortem]: https://johanhelsing.studio/posts/dis-order
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[dis-order-particle-effects]: https://twitter.com/jkhelsing/status/1495604656164282374
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[@jkhelsing]: https://twitter.com/jkhelsing
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## Engine Updates
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## Learning Material Updates

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