Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Hierarchical Pathfinding for Navigation Meshes (HNA*)

License

Notifications You must be signed in to change notification settings

hkAlice/HNA-Algorithm

Open more actions menu
 
 

Repository files navigation

HPA-NavMesh

Hierarchical Pathfinding for Navigation Meshes (HNA*)

Path finding is a common problem in computer games. Most videogames require to simulate thousands or millions of agents who interact and navigate in a 3D world showing capabilities such as chasing, seeking or intercepting other agents. A new hierarchical path finding solution is proposed for large environments. Thus, a navigation mesh as abstract data structure is used in order to divide the 3D world. Then, a hierarchy of graphs is built to perform faster path finding calculations than a common A*. The benefits of this new approach are demonstrated on large world models.

About

Hierarchical Pathfinding for Navigation Meshes (HNA*)

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C 56.4%
  • C++ 42.2%
  • Other 1.4%
Morty Proxy This is a proxified and sanitized view of the page, visit original site.