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Commit c1e1f6e

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bonsairoboozkriff
andauthored
N15: building-blocks (rust-gamedev#358)
* Add building-blocks section * Fix lint errors * N15: Buildling Blocks: Style tweaks, inline gifs * N15: Building Blocks: Move it according to plan Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-015/index.md

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@@ -700,6 +700,34 @@ that is written in Rust.
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[Mun]: https://mun-lang.org
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[mun-october]: https://mun-lang.org/blog/2020/10/31/this-month-october
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### [building-blocks]
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![Meshing Example](building-blocks.gif)
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[Building Blocks][building-blocks] by [@bonsairobo]
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is an engine-agnostic voxel library that implements real-time data structures
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and algorithms for: edits on compressed maps, meshing, search, and collisions.
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The library has recently seen two releases:
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- [v0.1.0 release notes][building-blocks-v0-1]
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- [v0.2.0 release notes][building-blocks-v0-2]
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To prove out the functionality of the library, the [voxel-mapper]
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project was ported to use building-blocks instead of ilattice3.
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This resulted in improved performance and memory usage
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when doing large edits and working with large maps:
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![Terraforming demo](voxel-mapper.gif)
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Join [Building Blocks's Discord server](https://discord.gg/CnTNjwb).
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[building-blocks]: https://github.com/bonsairobo/building-blocks
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[@bonsairobo]: https://github.com/bonsairobo
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[voxel-mapper]: https://github.com/amethyst/voxel-mapper
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[building-blocks-v0-1]: https://github.com/bonsairobo/building-blocks/releases/tag/v0.1.0
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[building-blocks-v0-2]: https://github.com/bonsairobo/building-blocks/releases/tag/v0.2.0
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### [gfx-rs]
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gfx-rs support for D3D has been improved. [@kvark] landed a few critical fixes
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