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Commit 19741f2

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N16: ECS scheduler thoughts, part 1 (rust-gamedev#380)
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‎content/posts/newsletter-016/index.md

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@@ -114,6 +114,19 @@ _Discussions:
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## Learning Material Updates
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### [ECS scheduler thoughts, part 1]
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[@Ratys] wrote an article about system schedulers in [ECS]. It contains
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an overview of the scheduling problem itself, covers the constraints a solution
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to it should consider, and dissects schedulers of [Bevy] engine and [`yaks`] as
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examples.
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[ECS scheduler thoughts, part 1]: https://ratysz.github.io/article/scheduling-1/
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[@Ratys]: https://twitter.com/ratysz
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[ECS]: https://en.wikipedia.org/wiki/Entity_component_system
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[Bevy]: https://bevyengine.org/
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[`yaks`]: https://crates.io/crates/yaks
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### [Chess game in Rust using Bevy]
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![Tutorial result](bevy_chess.gif)

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