Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
View guilred's full-sized avatar
🙂
🙂
  • 05:58 (UTC +01:00)

Block or report guilred

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. GuilBatch GuilBatch Public

    a Self-Documenting Shape/Texture Renderer with built-in AntiAliasing that uses Batching.

    C# 3

  2. spritebatchless-rendering-in-monogame spritebatchless-rendering-in-monogame Public

    HLSL 1

  3. SpriteFontProofFont SpriteFontProofFont Public

    bitmap font renderer with varying atlas sizes for no text blurriness

    C# 1

  4. ShadersInMono ShadersInMono Public

    C#

  5. InteXia InteXia Public

    these are abandoned ruins of my 1st game in monogame, yeah-

    C#

  6. LiquidSimulation LiquidSimulation Public

    2D liquid(water) simulator (using monogame)

    C#

Morty Proxy This is a proxified and sanitized view of the page, visit original site.