Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Latest commit

 

History

History
History
102 lines (80 loc) · 2.91 KB

File metadata and controls

102 lines (80 loc) · 2.91 KB
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
using System;
using System.Numerics;
using R3D_cs;
using Raylib_cs;
using static Raylib_cs.Raylib;
using CubemapLayout = R3D_cs.CubemapLayout;
namespace Examples;
public static class Probe
{
public static int Main()
{
// Initialize window
InitWindow(800, 450, "[r3d] - Probe example");
SetTargetFPS(60);
// Initialize R3D
R3D.Init(GetScreenWidth(), GetScreenHeight());
var cubemap = R3D.LoadCubemap("resources/panorama/indoor.hdr", CubemapLayout.AutoDetect);
var ambientMap = R3D.GenAmbientMap(cubemap, AmbientFlags.Illumination | AmbientFlags.Reflection);
R3D.SetEnvironmentEx((ref env) =>
{
// Setup environment sky
env.Background.SkyBlur = 0.3f;
env.Background.Sky = cubemap;
// Setup environment ambient
env.Ambient.Map = ambientMap;
env.Ambient.Energy = 0.2f;
// Setup tonemapping
env.Tonemap.Mode = Tonemap.Filmic;
});
// Create meshes
var plane = R3D.GenMeshPlane(30, 30, 1, 1);
var sphere = R3D.GenMeshSphere(0.5f, 64, 64);
var material = R3D.GetDefaultMaterial();
// Create light
var light = R3D.CreateLight(LightType.Spot);
R3D.LightLookAt(light, new Vector3(0, 10, 5), Vector3.Zero);
R3D.SetLightActive(light, true);
R3D.EnableShadow(light);
// Create probe
var probe = R3D.CreateProbe(ProbeFlags.Illumination | ProbeFlags.Reflection);
R3D.SetProbePosition(probe, new Vector3(0, 1, 0));
R3D.SetProbeShadows(probe, true);
R3D.SetProbeFalloff(probe, 0.5f);
R3D.SetProbeActive(probe, true);
// Setup camera
var camera = new Camera3D
{
Position = new Vector3(0, 3.0f, 6.0f),
Target = new Vector3(0, 0.5f, 0),
Up = new Vector3(0, 1, 0),
FovY = 60
};
// Main loop
while (!WindowShouldClose())
{
UpdateCamera(ref camera, CameraMode.Orbital);
BeginDrawing();
ClearBackground(Color.RayWhite);
R3D.Begin(camera);
material.Orm.Roughness = 0.5f;
material.Orm.Metalness = 0.0f;
R3D.DrawMesh(plane, material, Vector3.Zero, 1.0f);
for (int i = -1; i <= 1; i++) {
material.Orm.Roughness = MathF.Abs(i) * 0.4f;
material.Orm.Metalness = 1.0f - MathF.Abs(i);
R3D.DrawMesh(sphere, material, new Vector3(i * 3.0f, 1.0f, 0), 2.0f);
}
R3D.End();
EndDrawing();
}
// Cleanup
R3D.UnloadAmbientMap(ambientMap);
R3D.UnloadCubemap(cubemap);
R3D.UnloadMesh(sphere);
R3D.UnloadMesh(plane);
R3D.Close();
CloseWindow();
return 0;
}
}
Morty Proxy This is a proxified and sanitized view of the page, visit original site.