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using System;
using System.Numerics;
using R3D_cs;
using Raylib_cs;
using static Raylib_cs.Raylib;
namespace Examples;
public static class Bloom
{
public static int Main()
{
// Initialize window
InitWindow(800, 450, "[r3d] - Bloom example");
SetTargetFPS(60);
// Initialize R3D
R3D.Init(GetScreenWidth(), GetScreenHeight());
R3D.SetEnvironmentEx((ref env) =>
{
// Setup bloom and tonemapping
env.Tonemap.Mode = Tonemap.Aces;
env.Bloom.Mode = R3D_cs.Bloom.Mix;
env.Bloom.Levels = 1.0f;
// Set background
env.Background.Color = Color.Black;
});
// Create cube mesh and material
var cube = R3D.GenMeshCube(1.0f, 1.0f, 1.0f);
var material = R3D.GetDefaultMaterial();
var hueCube = 0.0f;
material.Emission.Color = ColorFromHSV(hueCube, 1.0f, 1.0f);
material.Emission.Energy = 1.0f;
material.Albedo.Color = Color.Black;
// Setup camera
var camera = new Camera3D
{
Position = new Vector3(0, 3.5f, 5),
Target = Vector3.Zero,
Up = Vector3.UnitY,
FovY = 60
};
// Main loop
while (!WindowShouldClose())
{
float delta = GetFrameTime();
UpdateCamera(ref camera, CameraMode.Orbital);
// Change cube color
if (IsKeyDown(KeyboardKey.C))
{
hueCube = Raymath.Wrap(hueCube + 45.0f * delta, 0, 360);
material.Emission.Color = ColorFromHSV(hueCube, 1.0f, 1.0f);
}
// Adjust bloom parameters
float intensity = R3D.GetEnvironmentEx().Bloom.Intensity;
int intensityDir = IsKeyDownDelay(KeyboardKey.Right) - IsKeyDownDelay(KeyboardKey.Left);
AdjustBloomParam(ref intensity, intensityDir, 0.01f, 0.0f, float.PositiveInfinity);
R3D.SetEnvironmentEx((ref env) => env.Bloom.Intensity = intensity);
float radius = R3D.GetEnvironmentEx().Bloom.FilterRadius;
int radiusDir = IsKeyDownDelay(KeyboardKey.Up) - IsKeyDownDelay(KeyboardKey.Down);
AdjustBloomParam(ref radius, radiusDir, 0.1f, 0.0f, float.PositiveInfinity);
R3D.SetEnvironmentEx((ref env) => env.Bloom.FilterRadius = radius);
int levelDir = IsMouseButtonDown(MouseButton.Right) - IsMouseButtonDown(MouseButton.Left);
float levels = R3D.GetEnvironmentEx().Bloom.Levels;
AdjustBloomParam(ref levels, levelDir, 0.01f, 0.0f, 1.0f);
R3D.SetEnvironmentEx((ref env) => env.Bloom.Levels = levels);
// Draw scene
if (IsKeyPressed(KeyboardKey.Space))
R3D.SetEnvironmentEx((ref env) => env.Bloom.Mode = (R3D_cs.Bloom)(((int)R3D.GetEnvironmentEx().Bloom.Mode + 1) % ((int)R3D_cs.Bloom.Screen + 1)));
BeginDrawing();
ClearBackground(Color.RayWhite);
R3D.Begin(camera);
R3D.DrawMesh(cube, material, Vector3.Zero, 1.0f);
R3D.End();
var env = R3D.GetEnvironmentEx();
// Draw bloom info
DrawTextRight($"Mode: {GetBloomModeName()}", 10, 20, Color.Lime);
DrawTextRight($"Intensity: {env.Bloom.Intensity:.00}", 40, 20, Color.Lime);
DrawTextRight($"Filter Radius: {env.Bloom.FilterRadius:.00}", 70, 20, Color.Lime);
DrawTextRight($"Levels: {env.Bloom.Levels:.00}", 100, 20, Color.Lime);
EndDrawing();
}
R3D.UnloadMesh(cube);
R3D.Close();
CloseWindow();
return 0;
}
private static CBool IsKeyDownDelay(KeyboardKey key)
{
return IsKeyPressedRepeat(key) || IsKeyPressed(key);
}
private static string GetBloomModeName()
{
string[] modes = ["Disabled", "Mix", "Additive", "Screen"];
var mode = (int)R3D.GetEnvironmentEx().Bloom.Mode;
return mode is >= 0 and <= (int)R3D_cs.Bloom.Screen ? modes[mode] : "Unknown";
}
private static void DrawTextRight(string text, int y, int fontSize, Color color)
{
int width = MeasureText(text, fontSize);
DrawText(text, GetScreenWidth() - width - 10, y, fontSize, color);
}
private static void AdjustBloomParam(ref float param, int direction, float step, float min, float max)
{
if (direction != 0)
param = Math.Clamp(param + direction * step, min, max);
}
}
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