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Description
Tested versions
v4.4.1.stable.official [49a5bc7]
System information
Windows 10 - Vulkan 1.3.280 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4060
Issue description
If the light2D's offset is too big, the shadow occluders stop working.
Steps to reproduce
Hard to describe, heres a video instead. Look at the smaller light.
Godot_v4.4.1-stable_win64_cMOag1Ecdj.mp4
Basically, make the offset big and rotate the light towards mouse.
Minimal reproduction project (MRP)
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