Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

gitindro/Unity3DCarPaint

Open more actions menu

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
7 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unity3DCarPaint

Unity3d "URP" Implemantation of layered car paint shader. Implementation is based on an old presentation from ATI - https://github.com/gitindro/Unity3DCarPaint/blob/master/ATI-Presentation/Oat-Tatarchuk-Isidoro-Layered_Car_Paint_Shader_Print.pdf

alt text alt text

NOTE:

This is not production ready, shader needs clean up. I will clean it up when I get the time.

Improvements / Variations

Use Texture input for Base color instead of Color.

All car assets from from following free asset pack in unity asset store:

https://assetstore.unity.com/publishers/22495

https://assetstore.unity.com/packages/3d/vehicles/land/low-poly-sports-car-20-144253

https://assetstore.unity.com/packages/3d/vehicles/land/hq-racing-car-model-no-1202-128064

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published
Morty Proxy This is a proxified and sanitized view of the page, visit original site.