Description
[REQUIRED] Please fill in the following fields:
- Pre-built SDK from the website or open-source from this repo: _____
- Firebase C++ SDK version: unity-v11.8.0 onwards
- Problematic Firebase Component: Firestore Database API
- Other Firebase Components in use: N/A
- Platform you are using the C++ SDK on: Linux (but exists on all platforms)
- Platform you are targeting: desktop
[REQUIRED] Please describe the issue here:
The Firestore C++ Mobile SDK API implementation for DocumentReference.Get() is sub-optimal. Instead a sending a single gRPC request for Firestore.GetDocument, it opens a Firestore.Listen stream to listen for DocumentSnapshots and serves the first snapshot as response to the Get() call.
At minimum, this has latency impact - cost of setting up and tearing down a Listen stream is higher and using it to only read first version of the DocumentSnapshot, the cost is not amortized. Arguably, this may even be construed as incorrect behavior if one were to look at the network messages generated by these calls by this implementation as it deviates from the intent of the Firestore API.
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase C++ quickstarts ?
What's the issue repro rate? (eg 100%, 1/5 etc)
100%. Using the DocumentReference.Get() API.
What happened? How can we make the problem occur?
This could be a description, log/console output, etc.
If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.
Relevant Code:
// Get should send a unary RPC - not a Streaming Listen RPC
Future<DocumentSnapshot> DocumentReferenceInternal::Get(Source source) {
auto promise =
promise_factory_.CreatePromise<DocumentSnapshot>(AsyncApis::kGet);
auto listener = ListenerWithPromise<api::DocumentSnapshot>(promise);
reference_.GetDocument(ToCoreApi(source), std::move(listener));
return promise.future();
}