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Geri-Borbas/Unity.Library.eppz.Utils

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eppz! Utils

part of Unity.Library.eppz

  • ActivateOnAwake.cs

    • Sets each given GameObject active on awake.
  • ExecutionOrder/ExecutionOrder.cs

    • Adds attributes like [ExecutionOrder(500)] to have your script execution order managed explicitly. Editor/ExecutionOrders is process every class when it is loaded.
  • Editor/ClipSurgery.cs

    • Animation tool to fix broken paths, remap animation targets / properties, copy keyframe tangents, or even copy entire animation curves (work-in). Goes to Window/eppz!/Clip Surgery.
  • Editor/CodeStats.cs

    • Basic code statistics (line number / statement count distribution). Goes to Window/eppz!/Code Stats.
  • Editor/HandTool.cs

  • Editor/ScriptSurgery.cs

    • Helper tool to fix missing script references. Goes to Window/eppz!/Script Surgery.
  • Editor/SelectByLayer.cs

    • As title goes, script to select each GameObject on a given Layer. Goes to Window/eppz!/Select by Layer.
  • Editor/SliceRenamer.cs

    • Convenient tool to rename slices in your Sprite Sheet assets. Goes to Window/eppz!/Select by Layer.
    • Also contains one of my favourite invention: a very interesting class EmbeddedImage, that allows you to store Texture2D images right in the C# source code (encoded to Base64 string), and access / decode it at runtime. Really convenient to package Editor Tool textures into a single file.
  • Editor/Snap.cs

    • Some helper to snap your GameObject transform positions in Editor. Menu items goes to eppz!/Snap (see keyboard shortcuts beside menu items).

License

Licensed under the MIT license.

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Small Unity helpers for the everyday.

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