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Exposing Graphics Pipeline Configuration Parameters #9

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@SpinnerX

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@SpinnerX
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Currently the vk::pipeline_configure struct does not expand or expose the parameters for a lot of state that are going to be needed to specified by the user for the graphics pipeline in how to interpret the data.

Exposure Pipeline Parameter

The graphics pipeline for the following state should be exposed to use for their specification.

These are specification that should be exposed to the users. Even if these are not set, they will be set to some default value for general graphics pipeline creation.

These structs are vulkan structs that are used for configuring in what the graphics pipeline should interpret the incoming data that will be binded through this specific graphics pipeline.

  • VkPipelineVertexInputStateCreateInfo
  • VkPipelineInputAssemblyStateCreateInfo
  • VkPipelineViewportStateCreateInfo
  • VkPipelineRasterizationStateCreateInfo
  • VkPipelineColorBlendAttachmentState
  • VkPipelineColorBlendStateCreateInfo
  • VkPipelineDepthStencilStateCreateInfo
  • VkPipelineDynamicStateCreateInfo

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