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[AUDIO_WORKLET] Using custom AudioWorkletProcessors #25553

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@Andonvr

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@Andonvr
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I'm working on a C++ library, that I want users to be able to use in AudioWorkletProcessors.
Right now, I implemented it using this guide.
However, I would love to customize how the process function in my Wasm module is called from within the AudioNode.
Best case would be if this can be done on a per-AudioNode basis.

What is the most feasible way to do this? (It's fine if it's slightly hacky)

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