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AngelOnFiraozkriff
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Newsletter 11: Veloren (rust-gamedev#186)
* Veloren June content * Newsletter 11: Veloren: Restructure & tweak imgs Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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@@ -131,6 +131,77 @@ A/B Street uses a [custom GUI library][ezgui], leveraging `glium`, `usvg`, and
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[abstreet-reddit]: https://old.reddit.com/r/Seattle/comments/hdtucd/ab_street_think_you_can_fix_seattles_traffic/
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[abstreet-stranger]: https://www.thestranger.com/slog/2020/06/29/43999454/ab-streets-game-lets-you-create-the-seattle-street-grid-of-your-dreams
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### [Veloren][veloren]
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![Animation improvements](veloren-wolf.gif)
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^ _Animation improvements_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In June, Veloren did a big interview with GamingOnLinux, be sure to [check it
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out][gamingonlinux-interview]! Veloren's lead artist also started a weekly blog
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about his work on Veloren, which you can see [here][pfau-blog]. Veloren recently
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reached the [first page][gitlab-stars] of most starred projects on Gitlab! The
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[Veloren Youtube channel][veloren-youtube-channel] also reached 1000
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subscribers.
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A lot has been done over the last month towards 0.7, which is slated to release
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at the beginning of August. Lots of work has been done improving UI and
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animations. These will help towards the goal of 0.7 being the "progression"
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update. Many improvements have been made to the continuous integration system to
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make it more reliable and faster. Mac support was added to Airshipper, the
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Veloren launcher. Significant work was done on the world simulation front. This
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includes economic simulations that will represent trade and resource pricing in
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settlements and cities. Castle generation is also now in the works.
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![Work on castle generation](veloren2.jpeg)
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Test coverage and documentation has started to improve, and a workflow around it
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is being developed. The project is now hosting a [proper documentation
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site][veloren-docs] that is updated with each merge. A #ux working group was
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created to facilitate discussions on improvements to player interactions in
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Veloren. Lots of translations were merged, including Swedish, Polish, and
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Brazilian Portugese. The skill system is moving on to implementation, being a
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coordinated effort between the game design, art, and combat working groups.
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You can read more about some specific topics from June:
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- [Mod Analysis](https://veloren.net/devblog-70#mod-analysis-by-bottledbyte)
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- [Improving CI](https://veloren.net/devblog-70#improving-ci-by-xmac94x)
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- [Economic Research](https://veloren.net/devblog-72#economic-research-by-zesterer)
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- [Compilation Improvements](https://veloren.net/devblog-72#compilation-improvements-by-xmac94x)
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- [Improving Test Coverage](https://veloren.net/devblog-73#improving-test-coverage-by-angelonfira)
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- [Skill System Work](https://veloren.net/devblog-74#skill-system-work-by-xvar)
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- [Animation updates](https://veloren.net/devblog-74#animation-updates)
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June's full weekly devlogs: "This Week In Veloren...":
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[#70](https://veloren.net/devblog-70),
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[#71](https://veloren.net/devblog-71),
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[#72](https://veloren.net/devblog-72),
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[#73](https://veloren.net/devblog-73),
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[#74](https://veloren.net/devblog-74).
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In July, work will be done to complete the progression systems. There will be
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financial meetings held to discuss how funds from the project's Open Collective
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will be distributed.
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------
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Also, check out [a talk about open source and Veloren][veloren-talk]:
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[![Veloren talk](veloren-talk.jpeg)][veloren-talk]
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[veloren]: https://veloren.net
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[veloren-opencollective]: https://opencollective.com/veloren
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[gamingonlinux-interview]: https://www.gamingonlinux.com/2020/06/interviewed-veloren-an-upcoming-foss-multiplayer-voxel-rpg
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[pfau-blog]: https://www.patreon.com/posts/weekly-blog-no-1-37819335
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[gitlab-stars]: https://gitlab.com/explore/projects/starred
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[veloren-youtube-channel]: https://www.youtube.com/channel/UCmRjlnKnSRRihWPPNasl_Qw
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[veloren-docs]: https://docs.veloren.net/veloren_voxygen/index.html
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[veloren-talk]: https://youtube.com/watch?v=aS26sqT09Pw
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### [Pont][pont-online]
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![Screenshot of the Pont board game](pont_screenshot.png)
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