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Commit 995b63a

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N15: ggez (rust-gamedev#345)
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‎content/posts/newsletter-015/index.md

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@@ -455,11 +455,11 @@ There were a lot of additions in this update and a small breaking change.
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```rust
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let v = vec4(1.0, 2.0, 3.0, 4.0);
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// Reverse elements of `v`.
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// If SIMD is supported this will use a vector shuffle.
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let wzyx = v.wzyx();
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let yzw = v.yzw(); // Swizzle the yzw elements of `v` into a `Vec3`
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let xy = v.xy(); // You can swizzle from a `Vec4` to a `Vec2`
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let yyxx = xy.yyxx(); // And back again
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[@cwfitzerald]: https://github.com/cwfitzgerald
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[bve-reborn]: https://github.com/BVE-Reborn/bve-reborn
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### [ggez][ggez-github] 0.6 Call for Contributions
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The `ggez` game library traditionally tries to make at least one release
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at the end of each year, and that is fast approaching. While the
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graphics engine rewrite is still a work in progress, there's plenty of
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other useful updates to be made. Bugfixes, dependency updates and other
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ergonomic fixes are all on the table. A lot of work has already been
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done: removing `nalgebra` from the public API in favor of just using
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`mint`, re-working some dependencies to improve build times, and
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updating and cleaning up a pile of minor issues. However, there's still
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about a hundred accumulated bugs and PR's to triage and figure out, and
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a lot of testing to do. Please help! The release checklist is
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available [here][ggez-release-checklist].
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[ggez-github]: https://github.com/ggez/ggez/
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[ggez-release-checklist]: https://github.com/ggez/ggez/milestone/6
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### [rg3d]
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[![a scene with lightning and a hi-poly character model](rg3d.jpg)][rg3d_twit]

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