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Commit 1e2e03b

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not-fl3ozkriff
andauthored
N16: miniquad/macroquad (rust-gamedev#394)
* N16: miniquad/macroquad * N16: *quad: Fmt fixes & small style tweaks * N16: *quad: Fmt fix Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-016/index.md

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@@ -539,6 +539,35 @@ rich text (bold, italic, underline, size and some layout improvements).
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[KAS-text]: https://github.com/kas-gui/kas-text
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[@dhardy]: https://github.com/dhardy
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### [miniquad]
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![miniquad_wayland](miniquad_kms.gif)
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_Miniquad running on raspberry pi 4 with a SPI screen._
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[miniquad] is cross-platform windowing and rendering library.
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This month [KMS] [PR][kms-pr] landed on miniquad.
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Now miniquad can run on without neither X11 or Wayland,
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right on the linux kernel with KMS.
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[miniquad]: https://github.com/not-fl3/miniquad
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[KMS]: https://www.kernel.org/doc/html/v4.15/gpu/drm-kms.html
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[kms-pr]: https://github.com/not-fl3/miniquad/pull/158
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### [macroquad]
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![macroquad_particles](macroquad_particles.gif)
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_Small editor footage._
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[macroquad] is a cross-platform (Windows/Linux/macOS/Android/iOS/WASM)
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game framework built on top of [miniquad].
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This month macroquad got particle system editor aiming for simple 2d pixel-art
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style effects: [try it out online here][macroquad-particles].
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[macroquad]: https://github.com/not-fl3/macroquad
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[macroquad-particles]: https://fedorgames.itch.io/macroquad-particles
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### [Dotrix]
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![Animated low-poly character rendered by Dotrix](dotrix-rendering.png)
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