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N35: Veloren (rust-gamedev#1084)
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‎content/news/035/index.md

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@@ -256,6 +256,37 @@ network games.
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[Macroquad]: https://github.com/not-fl3/macroquad
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[@baehyunsol]: https://github.com/baehyunsol
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### [Veloren][veloren]
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![Gliding above a forest](veloren.jpg)
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_A glider ride above the woods at night_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In June, a memory issue was found within the graphics stack. Weather is also
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getting closer to completion. There is a large write-up about it in one of [this
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month's blog posts][veloren-176].
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Lots of work has also gone into optimizing the Site2 system. Site2 is used to
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create many different shapes around the world, such as houses in towns, or
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citadels around the world. With these optimizations, it will be significantly
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easier to render chunks, which will have a dramatic effect on their load time.
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You can read more about these optimizations in [this blog post][veloren-178].
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June's full weekly devlogs: "This Week In Veloren...":
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[#175][veloren-175],
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[#176][veloren-176],
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[#177][veloren-177],
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[#178][veloren-178].
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[veloren]: https://veloren.net
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[veloren-175]: https://veloren.net/devblog-175
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[veloren-176]: https://veloren.net/devblog-176
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[veloren-177]: https://veloren.net/devblog-177
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[veloren-178]: https://veloren.net/devblog-178
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## Engine Updates
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### [ggez] 0.8.0-rc0

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