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N33: Oasis of Lost Hope (rust-gamedev#1022)
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‎content/news/033/index.md

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@@ -199,6 +199,27 @@ April's full weekly devlogs: "This Week In Veloren...":
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[veloren-168]: https://veloren.net/devblog-168
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[veloren-169]: https://veloren.net/devblog-169
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### Oasis of Lost Hope
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![Oasis of Lost Hope](oasis-of-lost-hope.jpg)
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Oasis of Lost Hope is a game where fertile ground is steadily consumed by dark,
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barren land called blight. Water helps defend an area from being consumed, but
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reserves are finite. The player needs to collect ore to build more irrigation
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towers and delay doom for a few more seconds. Yet one thing is certain: the
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days of fertile land are counted.
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The game is an entry for the Ludum Dare 50 Jam, the theme of which was "Delay
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the Inevitable". It has been developed by setzer22 and Bromeon and
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[open-sourced on GitHub][oasis-gh]. The game is built on top of godot-rust
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alongside GDScript. The Rust language is not exactly known for fast
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prototyping, but with a slightly less safety-conservative fork of godot-rust,
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the game jam experience was surprisingly smooth. When modeling mechanics such
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as the expanding blight or the water pipe network, Rust really showed its
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strength as a strongly typed and fast language.
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[oasis-gh]: https://github.com/Bromeon/LudumDare50
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202223
## Engine Updates
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### [Bevy v0.7][bevy-blog]
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