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Commit 2177260

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N35: kajiya (rust-gamedev#1079)
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‎content/news/035/index.md

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@@ -347,6 +347,34 @@ functions have also been made `const fn` removing the need for macros to create
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[glam]: https://github.com/bitshifter/glam-rs
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### [kajiya]
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![A rendering of a fancy loft apartment](kajiya.jpg)
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[kajiya] by [@h3r2tic] is an experimental real-time global illumination
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renderer.
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In June, a long-standing branch has landed, bringing with it a complete
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overhaul of indirect lighting. The new implementation uses spatiotemporal
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reservoir resampling (ReSTIR) and a novel irradiance cache, bringing forth
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larger scenes, quicker response to lighting changes, and less noise.
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A [detailed overview][kajiya-gi-overview] of the new global illumination
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techniques is available, complete with animated diagrams!
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June has also seen the addition of texture compression, automatic exposure,
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a new display rendering transform, and a simplification of the interface.
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The viewer app now supports drag-and-drop of scene files, glTF models,
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and HDRI backdrops.
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_Discussions:
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[twitter (0.2 release)](https://twitter.com/h3r2tic/status/1532829918194806784),
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[twitter (texture compression)](https://twitter.com/h3r2tic/status/1537212390982524929)._
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[kajiya]: https://github.com/EmbarkStudios/kajiya/
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[kajiya-gi-overview]: https://github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md
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[@h3r2tic]: https://github.com/h3r2tic
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## Popular Workgroup Issues in Github
351379

352380
<!-- Up to 10 links to interesting issues -->

‎content/news/035/kajiya.jpg

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