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Developed and deployed a full data backend in PostgreSQL, Docker and .NET for live playtesting, enabling real-time player analytics and design insights. |
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Built automated data pipelines and dashboards using Python, Quarto and Plotly to deliver actionable KPIs to enhance data-driven decission making. |
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Applied machine learning and A/B testing to improve gameplay balance and player engagement through data-driven iteration. |
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Designed Unity C# architecture applying SOLID principles, design patterns, Dependency Injection and Scriptable Object Architecture Pattern, achieving scalable and maintainable systems. |
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Created an AWS-integrated backend (Cognito + IAM + DynamoDB) for seamless cross-platform features between PC and mobile. Check architecture diagram. |
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Showcased a playable demo at Gamescom 2023 as lead Unity developer for Bliss Pictures. |
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Combined data science and gameplay analytics to guide product decisions, supporting the launch of a successful Patreon campaign. |
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