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<paramrefname="index" /> is greater than or equal to the array length.</exception>
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<exceptioncref="T:System.RankException">
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<paramrefname="array" /> is multidimensional.</exception>
@@ -1501,8 +1501,8 @@
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<ReturnType>System.Numerics.Vector2</ReturnType>
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</ReturnValue>
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<Docs>
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-
<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.E" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.E"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.E)</code>).</value>
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+
<summary>Gets a vector whose elements are equal to <seecref="P:System.Single.E" />.</summary>
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<value>A vector whose elements are equal to <seecref="P:System.Single.E" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.E)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -1529,8 +1529,8 @@
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<ReturnType>System.Numerics.Vector2</ReturnType>
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</ReturnValue>
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<Docs>
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-
<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Epsilon" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Epsilon"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Epsilon)</code>).</value>
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+
<summary>Gets a vector whose elements are equal to <seecref="P:System.Single.Epsilon" />.</summary>
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<value>A vector whose elements are equal to <seecref="P:System.Single.Epsilon" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Epsilon)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -3968,8 +3968,8 @@ The behavior of this method changed in .NET 5. For more information, see [Behavi
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<ReturnType>System.Numerics.Vector2</ReturnType>
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</ReturnValue>
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<Docs>
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-
<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NaN" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NaN"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NaN)</code>).</value>
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+
<summary>Gets a vector whose elements are equal to <seecref="P:System.Single.NaN" />.</summary>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.NaN" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NaN)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -4043,8 +4043,8 @@ The behavior of this method changed in .NET 5. For more information, see [Behavi
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<ReturnType>System.Numerics.Vector2</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NegativeInfinity" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NegativeInfinity"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NegativeInfinity)</code>).</value>
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+
<summary>Gets a vector whose elements are equal to <seecref="P:System.Single.NegativeInfinity" />.</summary>
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<value>A vector whose elements are equal to <seecref="P:System.Single.NegativeInfinity" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NegativeInfinity)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -4071,8 +4071,8 @@ The behavior of this method changed in .NET 5. For more information, see [Behavi
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<ReturnType>System.Numerics.Vector2</ReturnType>
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</ReturnValue>
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<Docs>
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-
<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NegativeZero" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NegativeZero"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NegativeZero)</code>).</value>
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+
<summary>Gets a vector whose elements are equal to <seecref="P:System.Single.NegativeZero" />.</summary>
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<value>A vector whose elements are equal to <seecref="P:System.Single.NegativeZero" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NegativeZero)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -5120,8 +5120,8 @@ The behavior of this method changed in .NET 5. For more information, see [Behavi
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<ReturnType>System.Numerics.Vector2</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Pi" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Pi"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Pi)</code>).</value>
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+
<summary>Gets a vector whose elements are equal to <seecref="P:System.Single.Pi" />.</summary>
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<value>A vector whose elements are equal to <seecref="P:System.Single.Pi" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Pi)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -5148,8 +5148,8 @@ The behavior of this method changed in .NET 5. For more information, see [Behavi
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<ReturnType>System.Numerics.Vector2</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.PositiveInfinity" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.PositiveInfinity"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.PositiveInfinity)</code>).</value>
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+
<summary>Gets a vector whose elements are equal to <seecref="P:System.Single.PositiveInfinity" />.</summary>
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<value>A vector whose elements are equal to <seecref="P:System.Single.PositiveInfinity" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.PositiveInfinity)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -5560,8 +5560,8 @@ The behavior of this method changed in .NET 5. For more information, see [Behavi
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<ReturnType>System.Numerics.Vector2</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Tau" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Tau"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Tau)</code>).</value>
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+
<summary>Gets a vector whose elements are equal to <seecref="P:System.Single.Tau" />.</summary>
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<value>A vector whose elements are equal to <seecref="P:System.Single.Tau" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Tau)</code>).</value>
<paramrefname="index" /> is greater than or equal to the array length.</exception>
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<exceptioncref="T:System.RankException">
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<paramrefname="array" /> is multidimensional.</exception>
@@ -1601,7 +1601,7 @@
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.E" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.E"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.E)</code>).</value>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.E" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.E)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -1629,7 +1629,7 @@
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Epsilon" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Epsilon"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Epsilon)</code>).</value>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.Epsilon" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Epsilon)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -4060,7 +4060,7 @@
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NaN" />.</summary>
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-
<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NaN"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NaN)</code>).</value>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.NaN" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NaN)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -4135,7 +4135,7 @@
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NegativeInfinity" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NegativeInfinity"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NegativeInfinity)</code>).</value>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.NegativeInfinity" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NegativeInfinity)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -4163,7 +4163,7 @@
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NegativeZero" />.</summary>
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-
<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.NegativeZero"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NegativeZero)</code>).</value>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.NegativeZero" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.NegativeZero)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -5212,7 +5212,7 @@
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Pi" />.</summary>
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<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Pi"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Pi)</code>).</value>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.Pi" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Pi)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -5240,7 +5240,7 @@
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.PositiveInfinity" />.</summary>
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-
<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.PositiveInfinity"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.PositiveInfinity)</code>).</value>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.PositiveInfinity" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.PositiveInfinity)</code>).</value>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
@@ -5654,7 +5654,7 @@
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</ReturnValue>
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<Docs>
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<summary>Gets a vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Tau" />.</summary>
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-
<value>A vector whose elements are equal to <xrefdata-throw-if-not-resolved="true"uid="System.Single.Tau"></xref> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Tau)</code>).</value>
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+
<value>A vector whose elements are equal to <seecref="P:System.Single.Tau" /> (that is, it returns the vector <codedata-dev-comment-type="c">Create(float.Tau)</code>).</value>
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