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@disbeliefstudio

Disbelief

Experienced console, PC, Mac, XR developers with a technology focus. We help teams small and large develop and ship games.

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  1. renderdoc renderdoc Public

    Forked from baldurk/renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

    C++

  2. GSL GSL Public

    Forked from microsoft/GSL

    Guidelines Support Library

    C++

  3. Unreal_FASTBuild Unreal_FASTBuild Public

    Forked from liamkf/Unreal_FASTBuild

    Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.

    C#

  4. icecream icecream Public

    Forked from icecc/icecream

    Distributed compiler with a central scheduler to share build load

    C++

  5. hxcpp hxcpp Public

    Forked from proletariatgames/hxcpp

    Runtime files for c++ backend for haxe

    C++

  6. MaterialX MaterialX Public

    Forked from AcademySoftwareFoundation/MaterialX

    MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

    C++ 1

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