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Newsletter 13: KAS: Style/fmt tweaks
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‎content/posts/newsletter-013/index.md

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@@ -357,26 +357,29 @@ _Discussions: [/r/rust_gamedev][inline-spirv-discussion]_
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[Inline SPIR-V]: https://github.com/PENGUINLIONG/inline-spirv-rs
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[inline-spirv-discussion]: https://reddit.com/r/rust_gamedev/comments/ic1005/inline_spirv
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### KAS v0.5 and KAS-text v0.1
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This last month saw the release of KAS version 0.5 and a new crate, `kas-text`.
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### [KAS] v0.5 and [KAS-text] v0.1
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![KAS text layout](kas-text-layout.png)
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[KAS](https://github.com/kas-gui/kas) is a general purpose UI toolkit; its
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[KAS] by [@dhardy] is a general purpose UI toolkit; its
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initial aim is "old school" desktop apps with good keyboard and touchscreen
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support. Unlike many modern immediate-mode UIs, KAS's widgets retain state,
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allowing minimal per-frame updates. KAS supports embedded WebGPU graphics now,
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and will (eventually) support being embedded within other contexts (requiring
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only a supply of input events and implemention of some basic graphics routines).
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KAS v0.5 switches to a new crate for text layout,
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[KAS-text](https://github.com/kas-gui/kas-text). KAS-text is a text layout
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[KAS-text]. KAS-text is a text layout
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engine supporting multi-line editing, shaping and bidirectional text; future
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versions will also support formatting. KAS-text is not tied to any particular
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raster or render system; its positioned-glyph output is relatively easy to
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adapt to crates like `wgpu_glyph` and `gfx_glyph`. For more, see the article
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[Why I created KAS-text](https://kas-gui.github.io/blog/why-kas-text.html).
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adapt to crates like `wgpu_glyph` and `gfx_glyph`.
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For more, see the article ["Why I created KAS-text"][kas-article].
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[KAS]: https://github.com/kas-gui/kas
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[KAS-text]: https://github.com/kas-gui/kas-text
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[kas-article]: https://kas-gui.github.io/blog/why-kas-text.html
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[@dhardy]: https://github.com/dhardy
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### [Egui]
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