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Commit ba96e3b

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chinedufnozkriff
andauthored
N17: Akigi (rust-gamedev#437)
* n17-akigi * N17: Akigi: Style tweaks and devlog links * N17: Akigi: Smaller GIF Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-017/index.md

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@@ -280,6 +280,34 @@ You can discuss the project at [its GitHub forum][zombie-shooter-forum].
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[zombie-shooter-youtube]: https://youtu.be/9o6KjlwKyGo
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[zombie-shooter-forum]: https://github.com/aunmag/shooter-rust/discussions
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### [Akigi][akigi]
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[Akigi][akigi] is a work-in-progress multiplayer online game world. Akigi
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is being developed by [@chinedufn] for the web and desktop using a custom
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Rust game engine.
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![Moving while attacking](akigi.gif)
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_Moving while attacking. Don't look at the shoulders._
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December updates include:
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- [Support for additive animation blending][aiming] was added
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in order to be able to aim bows.
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- A somewhat operational [skill progress meter][skill-progress] was added.
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- A [discussion on Reddit][learning-art] about learning art as a programmer.
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Full December's devlogs:
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[#96](https://devjournal.akigi.com/december-2020/096-2020-12-06.html),
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[#97](https://devjournal.akigi.com/december-2020/097-2020-12-13.html),
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[#98](https://devjournal.akigi.com/december-2020/098-2020-12-20.html),
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[#99](https://devjournal.akigi.com/december-2020/099-2020-12-27.html).
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[akigi]: https://akigi.com
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[skill-progress]: https://devjournal.akigi.com/december-2020/097-2020-12-13.html
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[aiming]: https://devjournal.akigi.com/december-2020/099-2020-12-27.html#aiming
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[learning-art]: https://reddit.com/r/gamedev/comments/k8i773/how_i_a_mere_programmer_am_learning
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[@chinedufn]: https://chinedufn.com
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### Harvest Hero
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![Harvest Hero Gameplay](harvest_hero_snippet.gif)

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