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dedual/SceneKitVRSample

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SceneKit VR Sample

It's a 3D VR sample project using SceneKit. Panning with a finger tilts the camera, while with two fingers makes you move.

TODO List:

  • Accelerometer based control
  • Enhancement of the quality of the barrel distortion shader
  • Physics engine for collision detection

[Mar. 1 2016]

  • Refactored, again
  • Renamed the project

[Feb. 29 2016]

  • Refactored
  • Fix to avoid rendering bugs Metal makes, by forcing it to use GL
  • Add shaders for VR rendering

[Feb. 22 2016]

  • The very basic Prototype -- working with only one scene

Thankfully I could stole the most of objects and textures in the project from sample projects by Apple, tf3dm.com, and sharecg.com. Please let me know if there are any license issues with 3d models used in this project.

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Simple VR implementation for HMDs using SceneKit

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  • Swift 95.7%
  • GLSL 4.3%
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