Issues
is:issue state:open
is:issue state:open
Search results
Wire up Bullet3
featureNew feature or requestNew feature or requestnext-genFeature on an indefinite timelineFeature on an indefinite timelineStatus: Open.#41聽In ddiakopoulos/polymer;New Samples
featureNew feature or requestNew feature or requestnext-genFeature on an indefinite timelineFeature on an indefinite timelineStatus: Open.#39聽In ddiakopoulos/polymer;Async Resource Loading
featureNew feature or requestNew feature or requestStatus: Open.#38聽In ddiakopoulos/polymer;engine-scene crash via Intel HD graphics driver
bugSomething isn't workingSomething isn't workingStatus: Open.#33聽In ddiakopoulos/polymer;Renderer: scriptable rendering pipeline
featureNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needednext-genFeature on an indefinite timelineFeature on an indefinite timelineStatus: Open.#31聽In ddiakopoulos/polymer;Renderer: post-processing pass for VR teleportation
featureNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomersStatus: Open.#30聽In ddiakopoulos/polymer;VR Interaction Base (lib-engine)
featureNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is neededStatus: Open.RenderDoc API Integration
featureNew feature or requestNew feature or requestStatus: Open.Use cubemap camera to capture ibl
featureNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomersStatus: Open.render hardware interface (GL 4.5, DX12, VK, MTL)
next-genFeature on an indefinite timelineFeature on an indefinite timelineStatus: Open.Utility: texture compiler
featureNew feature or requestNew feature or requestStatus: Open.Formalize ibl light probes + compute shader baking
featureNew feature or requestNew feature or requestStatus: Open.