@@ -385,6 +385,66 @@ it is expected to land sometime during November.
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## Library Updates
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+ ### [ glutin]
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+
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+ [ glutin] ([ GitHub] [ glutin-github ] , [ docs.rs] [ glutin-docs ] )
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+ by [ @kchibisov ] ([ rust-windowing] ) is a crate that is well known for
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+ being an OpenGL platform initialization on top of winit.
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+
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+ With glutin ` 0.30 ` , this is no longer the case. The crate was
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+ rewritten from scratch and redesigned around [ raw-window-handle] , so
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+ you don't need [ winit] anymore in this equation and it could be used with
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+ whatever windowing library you prefer, like [ smithay-client-toolkit] for
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+ pure Wayland clients.
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+
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+ Given everything is based on raw-window-handle the crate is more low-level
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+ now and also exposes the underlying platform API like ` EGL ` , ` GLX ` , and ` WGL `
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+ directly. There's already an interest of using glutin to handle ` EGL ` in
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+ projects like [ Smithay] .
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+
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+ Previously with glutin ` 0.29 ` everything was based around the single
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+ [ ` WindowedContext ` ] - while this was convinient for some users and worked on
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+ desktop platforms, that fact was a major pain on Android where the window
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+ gets destroyed over time, but its context could be kept around, or when you
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+ fail to query configuration with supplied parameters leading to chain creating
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+ ` WindowedContext ` and causing delays on startup. For example, you can create all
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+ the objects and then fail on setting vsync, forcing you to start over.
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+
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+ None of that is an issue with glutin ` 0.30.0 ` . The API is now structured around
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+ ` Display ` , ` Context ` , ` Surface ` , and ` Config ` , where every object is built from
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+ the ` Display ` and has its own role which is close to what you usually can find
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+ in OpenGL native rendering platforms specifications, like ` EGL ` .
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+
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+ Unfortunatelly, the new API isn't as easy to bootstrap as it was with old
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+ glutin, especially when you want to use platforms like ` WGL ` and ` GLX ` .
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+ However, if you're using winit there will be (or is already) a special crate
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+ [ glutin-winit] to handle platform-specific ` Display ` creation for you.
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+
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+ To see the new API in action, look at the [ glutin examples] . They
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+ should work on desktop platforms and Android (you may even notice that there's
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+ no special code for Android at all!).
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+
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+ One note to add, is that iOS is ** no longer** supported, but only due to
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+ lack of maintainers for it. If you rely on iOS support in glutin, the devs
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+ encourage you to help contributing to it upstream, or you'd stuck with glutin
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+ ` 0.29 ` which won't receive any updates anymore.
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+
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+ For further info, check out the [ winit matrix room] ( https://matrix.to/#/#winit:matrix.org )
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+ or [ #winit] ( https://web.libera.chat/#winit ) at libera.chat.
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+
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+ [ glutin ] : https://crates.io/crates/glutin
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+ [ glutin examples ] : https://github.com/rust-windowing/glutin/tree/master/glutin_examples
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+ [ glutin-winit ] : https://github.com/rust-windowing/glutin/pull/1517
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+ [ winit ] : https://crates.io/crates/winit
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+ [ Smithay ] : https://github.com/smithay/smithay
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+ [ `WindowedContext` ] : https://docs.rs/glutin/0.29.1/glutin/type.WindowedContext.html
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+ [ smithay-client-toolkit ] : https://crates.io/crates/smithay-client-toolkit
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+ [ glutin-github ] : https://github.com/rust-windowing/glutin
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+ [ raw-window-handle ] : https://crates.io/crates/raw-window-handle
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+ [ glutin-docs ] : https://docs.rs/glutin
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+ [ @kchibisov ] : https://github.com/kchibisov
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+ [ rust-windowing ] : https://github.com/rust-windowing
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+
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### [ presser]
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[ presser] ([ GitHub] [ presser-github ] , [ docs.rs] [ presser-docs ] )
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