diff --git a/.gitignore b/.gitignore
index f867683..1f2b190 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1 +1,8 @@
-*.meta
\ No newline at end of file
+*.meta
+
+# these will be generated in compilation
+bin
+.DS_Store
+obj
+*.pidb
+*.nupkg
diff --git a/AssemblyInfo.cs b/AssemblyInfo.cs
new file mode 100644
index 0000000..89dae49
--- /dev/null
+++ b/AssemblyInfo.cs
@@ -0,0 +1,37 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+using System.Runtime.Serialization;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Unity.HTTP")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+// generated from : http://www.guidgenerator.com/online-guid-generator.aspx
+[assembly: Guid("080f69d5-28bf-4813-adb9-023785939711")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("0.0.0.0")]
+[assembly: AssemblyFileVersion("0.0.0.0")]
diff --git a/HTTP.pidb b/HTTP.pidb
deleted file mode 100644
index 2fbce9c..0000000
Binary files a/HTTP.pidb and /dev/null differ
diff --git a/LICENSE.md b/LICENSE.md
new file mode 100644
index 0000000..8cdb845
--- /dev/null
+++ b/LICENSE.md
@@ -0,0 +1,340 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Lesser General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have. You must make sure that they, too, receive or can get the
+source code. And you must show them these terms so they know their
+rights.
+
+ We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software. If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+ Finally, any free program is threatened constantly by software
+patents. We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary. To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License. The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language. (Hereinafter, translation is included without limitation in
+the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in
+ whole or in part contains or is derived from the Program or any
+ part thereof, to be licensed as a whole at no charge to all third
+ parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of this
+ License. (Exception: if the Program itself is interactive but
+ does not normally print such an announcement, your work based on
+ the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works. But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of Sections
+ 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a medium
+ customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer
+ to distribute corresponding source code. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form with such
+ an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it. For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable. However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+ 4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+ 5. You are not required to accept this License, since you have not
+signed it. However, nothing else grants you permission to modify or
+distribute the Program or its derivative works. These actions are
+prohibited by law if you do not accept this License. Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions. You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+ 7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all. For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices. Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded. In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation. If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission. For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this. Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ {description}
+ Copyright (C) {year} {fullname}
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ {signature of Ty Coon}, 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.
+
diff --git a/README.md b/README.md
index 444376f..081b288 100644
--- a/README.md
+++ b/README.md
@@ -2,6 +2,13 @@
Based on Simon Wittber's UnityWeb code (http://code.google.com/p/unityweb/).
+# LICENSE
+
+UnityHTTP falls under the GPL due to its basis on Simon Wittber's UnityWeb code,
+which is licensed under the GPL.
+
+You should be aware of this license and determine if it is acceptable for your project.
+
# About
This is a TcpClient-based HTTP library for use in Unity. It should work in
diff --git a/HTTP.csproj b/UnityHTTP.csproj
similarity index 53%
rename from HTTP.csproj
rename to UnityHTTP.csproj
index 1d43640..0ffd78f 100644
--- a/HTTP.csproj
+++ b/UnityHTTP.csproj
@@ -1,51 +1,57 @@
-
+
Debug
AnyCPU
- 9.0.21022
+ 8.0.30703
2.0
{8E94F9A4-3E1E-42F4-86E8-58270D44A4D8}
Library
HTTP
HTTP
v3.5
- 0.3
- true
+ True
full
- false
- bin\Debug
+ False
+ bin\
DEBUG
prompt
- 4
- false
+ 0
+ False
none
- false
- bin\Release
+ False
+ bin\
prompt
4
- false
+ False
-
- False
- ..\..\..\..\Unity\DMU\Assets\DMU\DLL\Ionic.Zlib.dll
+
+ ..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll
-
- False
- ..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll
+
+ lib\Ionic.Zlib.dll
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/UnityHTTP.nuspec b/UnityHTTP.nuspec
new file mode 100644
index 0000000..ce6f944
--- /dev/null
+++ b/UnityHTTP.nuspec
@@ -0,0 +1,29 @@
+
+
+
+ UnityHTTP
+ 1.0.0
+ UnityHTTP
+ Andy Burke, Dawson Reid
+ Andy Burke
+ https://github.com/andyburke/UnityHTTP/blob/master/LICENSE.md
+ https://github.com/andyburke/UnityHTTP
+ false
+ A TcpClient-based HTTP library for Unity.
+ First push to NuGet
+ Copyright 2014
+ Unity HTTP Web Game
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/external/Ionic.Zlib.dll b/external/Ionic.Zlib.dll
deleted file mode 100755
index 7c29e8c..0000000
Binary files a/external/Ionic.Zlib.dll and /dev/null differ
diff --git a/lib/Ionic.Zlib.CF.dll b/lib/Ionic.Zlib.CF.dll
new file mode 100755
index 0000000..949f804
Binary files /dev/null and b/lib/Ionic.Zlib.CF.dll differ
diff --git a/external/JSON.cs b/lib/JSON.cs
similarity index 98%
rename from external/JSON.cs
rename to lib/JSON.cs
index c5c4457..ae06abd 100644
--- a/external/JSON.cs
+++ b/lib/JSON.cs
@@ -12,7 +12,7 @@
/// Spec. details, see http://www.json.org/
///
/// JSON uses Arrays and Objects. These correspond here to the datatypes ArrayList and Hashtable.
-/// All numbers are parsed to floats or ints.
+/// All numbers are parsed to floats, ints, or longs.
///
public class JSON
{
@@ -279,11 +279,17 @@ protected static object ParseNumber (char[] json, ref int index, ref bool succes
success = float.TryParse (token, NumberStyles.Any, CultureInfo.InvariantCulture, out number);
return number;
}
- else
+ else if(token.Length <= 10)
{
int number;
success = int.TryParse(token, out number);
return number;
+ }
+ else
+ {
+ long number;
+ success = long.TryParse(token, out number);
+ return number;
}
}
diff --git a/CookieJar.cs b/src/CookieJar.cs
similarity index 99%
rename from CookieJar.cs
rename to src/CookieJar.cs
index 8d6cc7a..d226e5c 100644
--- a/CookieJar.cs
+++ b/src/CookieJar.cs
@@ -4,7 +4,7 @@
// Based on node-cookiejar (https://github.com/bmeck/node-cookiejar)
-namespace HTTP
+namespace UnityHTTP
{
public class CookieAccessInfo
{
diff --git a/DiskCache.cs b/src/DiskCache.cs
similarity index 95%
rename from DiskCache.cs
rename to src/DiskCache.cs
index f634ed9..f5357e3 100644
--- a/DiskCache.cs
+++ b/src/DiskCache.cs
@@ -2,9 +2,8 @@
using System.Collections;
using System.IO;
using System;
-using HTTP;
-namespace HTTP
+namespace UnityHTTP
{
public class DiskCacheOperation
{
@@ -70,7 +69,7 @@ void Awake ()
public DiskCacheOperation Fetch (Request request)
{
- var guid = "";
+ var guid = string.Empty;
// MD5 is disposable
// http://msdn.microsoft.com/en-us/library/system.security.cryptography.md5.aspx#3
using (System.Security.Cryptography.MD5 md5 = System.Security.Cryptography.MD5.Create ()) {
@@ -91,14 +90,14 @@ public DiskCacheOperation Fetch (Request request)
IEnumerator DownloadAndSave (Request request, string filename, DiskCacheOperation handle)
{
var useCachedVersion = File.Exists(filename);
- Action< HTTP.Request > callback = request.completedCallback;
+ Action< UnityHTTP.Request > callback = request.completedCallback;
request.Send(); // will clear the completedCallback
while (!request.isDone)
yield return new WaitForEndOfFrame ();
if (request.exception == null && request.response != null) {
if (request.response.status == 200) {
var etag = request.response.GetHeader ("etag");
- if (etag != "") {
+ if (etag != string.Empty) {
File.WriteAllBytes (filename, request.response.bytes);
File.WriteAllText (filename + ".etag", etag);
}
diff --git a/src/FormDataStream.cs b/src/FormDataStream.cs
new file mode 100644
index 0000000..02b44ca
--- /dev/null
+++ b/src/FormDataStream.cs
@@ -0,0 +1,168 @@
+using System;
+using System.IO;
+using System.Text;
+using System.Collections.Generic;
+namespace UnityHTTP {
+
+ public class FormPart {
+ byte[] header;
+ Stream contents;
+ int position = 0;
+
+ public FormPart(string fieldName, string mimeType, string boundary, Stream contents, string fileName=null){
+ string filenameheader = "";
+ if (fileName != null){
+ filenameheader = "; filename=\"" + fileName +"\"";
+ }
+ header = Encoding.ASCII.GetBytes(
+ "\r\n--" + boundary + "\r\n" +
+ "Content-Type: " + mimeType + "\r\n" +
+ "Content-disposition: form-data; name=\"" + fieldName + "\"" + filenameheader + "\r\n\r\n"
+ );
+ this.contents = contents;
+ }
+ public long Length {
+ get {
+ return header.Length + contents.Length;
+ }
+ }
+ public int Read(byte[] buffer, int offset, int size){
+ int writed = 0;
+ int bytesToWrite;
+ if (position < header.Length){
+ bytesToWrite = (int)(header.Length - position) > size ? size : (int)(header.Length - position);
+ Array.Copy (
+ header, // from header
+ position, // started from position
+ buffer, // to buffer
+ offset, // started with offset
+ bytesToWrite
+ );
+ writed += bytesToWrite;
+ position += bytesToWrite;
+ }
+ if (writed >= size){
+ return writed;
+ }
+ bytesToWrite = contents.Read(buffer, writed + offset, size - writed);
+ writed += bytesToWrite;
+ position += bytesToWrite;
+ return writed;
+ }
+
+ public void Dispose(){
+ header = null;
+ contents.Close();
+ }
+ }
+
+ public class FormDataStream: Stream {
+ long position = 0;
+ List parts = new List();
+ bool dirty = false;
+ byte[] footer;
+ string boundary;
+
+ public FormDataStream(string boundary){
+ this.boundary = boundary;
+ footer = Encoding.ASCII.GetBytes("\r\n--" + boundary + "--\r\n");
+ }
+
+ public override bool CanRead { get { return true; } }
+ public override bool CanSeek { get { return false; } }
+ public override bool CanTimeout { get { return false; } }
+ public override bool CanWrite { get { return false; } }
+ public override int ReadTimeout { get { return 0; } set { } }
+ public override int WriteTimeout { get { return 0; } set { } }
+ public override long Position {
+ get {
+ return position;
+ }
+ set {
+ throw new NotImplementedException("FormDataStream is non-seekable stream");
+ }
+ }
+ public override long Length {
+ get {
+ if (parts.Count == 0){
+ return 0;
+ }
+ dirty = true;
+ long len = 0;
+ foreach (var part in parts){
+ len += part.Length;
+ }
+ return len + footer.Length;
+ }
+ }
+
+ public override void Flush(){
+ throw new NotImplementedException("FormDataStream is readonly stream");
+ }
+
+ public override int Read(byte[] buffer, int offset, int count){
+ dirty = true;
+ int writed = 0;
+ int bytesToWrite = 0;
+
+ // write parts
+ long partsSize = 0;
+ foreach (var part in parts){
+ partsSize += part.Length;
+ if (position > partsSize){
+ continue;
+ }
+ bytesToWrite = part.Read(buffer, writed + offset, count - writed);
+ writed += bytesToWrite;
+ position += bytesToWrite;
+ if (writed >= count){
+ return count;
+ }
+ }
+
+
+ // write footer
+ bytesToWrite = count - writed > footer.Length? footer.Length : count - writed;
+ Array.Copy (footer, 0, buffer, writed + offset, bytesToWrite);
+ position += bytesToWrite;
+ writed += bytesToWrite;
+ return writed;
+ }
+
+ public override long Seek(long amount, SeekOrigin origin){
+ throw new NotImplementedException("FormDataStream is non-seekable stream");
+ }
+
+ public override void SetLength (long len){
+ throw new NotImplementedException("FormDataStream is readonly stream");
+ }
+
+ public override void Write(byte[] source, int offset, int count){
+ throw new NotImplementedException("FormDataStream is readonly stream");
+ }
+
+ public void AddPart(string fieldName, string mimeType, Stream contents, string fileName=null){
+ if (dirty){
+ throw new InvalidOperationException("You can't change form data, form already readed");
+ }
+ parts.Add(new FormPart(fieldName, mimeType, boundary, contents, fileName));
+ }
+
+ public void AddPart(FormPart part){
+ if (dirty){
+ throw new InvalidOperationException("You can't change form data, form already readed");
+ }
+ parts.Add(part);
+ }
+
+ public override void Close(){
+ foreach (var part in parts){
+ part.Dispose();
+ }
+ base.Close();
+ }
+ }
+
+}
+
+
diff --git a/src/Logger.cs b/src/Logger.cs
new file mode 100644
index 0000000..d466a6f
--- /dev/null
+++ b/src/Logger.cs
@@ -0,0 +1,71 @@
+using System;
+
+namespace UnityHTTP
+{
+ public interface ILogger
+ {
+ void Log(string msg);
+ void LogError(string msg);
+ void LogException(Exception e);
+ void LogWarning(string msg);
+ }
+#if UNITY_EDITOR
+ public class UnityLogger : ILogger
+ {
+ public void Log(string msg)
+ {
+ UnityEngine.Debug.Log(msg);
+ }
+ public void LogError(string msg)
+ {
+ UnityEngine.Debug.LogError(msg);
+ }
+ public void LogException(Exception e)
+ {
+ UnityEngine.Debug.LogException(e);
+ }
+ public void LogWarning(string msg)
+ {
+ UnityEngine.Debug.LogWarning(msg);
+ }
+ }
+#endif
+ public class ConsoleLogger : ILogger
+ {
+ public void Log(string msg)
+ {
+ Console.WriteLine(msg);
+ }
+ public void LogError(string msg)
+ {
+ Console.WriteLine(msg);
+ }
+ public void LogException(Exception e)
+ {
+ Console.WriteLine(e);
+ }
+ public void LogWarning(string msg)
+ {
+ Console.WriteLine(msg);
+ }
+ }
+ public class DiscardLogger : ILogger
+ {
+ public void Log(string msg)
+ {
+ // discard logs
+ }
+ public void LogError(string msg)
+ {
+ // discard logs
+ }
+ public void LogException(Exception e)
+ {
+ // discard logs
+ }
+ public void LogWarning(string msg)
+ {
+ // discard logs
+ }
+ }
+}
\ No newline at end of file
diff --git a/Request.cs b/src/Request.cs
similarity index 78%
rename from Request.cs
rename to src/Request.cs
index 8da731b..429a52d 100644
--- a/Request.cs
+++ b/src/Request.cs
@@ -11,7 +11,7 @@
using System.Security.Authentication;
using System.Security.Cryptography.X509Certificates;
-namespace HTTP
+namespace UnityHTTP
{
public class HTTPException : Exception
{
@@ -26,13 +26,23 @@ public enum RequestState {
public class Request
{
+
public static bool LogAllRequests = false;
public static bool VerboseLogging = false;
+ public static string unityVersion = Application.unityVersion;
+ public static string operatingSystem = SystemInfo.operatingSystem;
+ public static ILogger Logger =
+#if !UNITY_EDITOR
+ new ConsoleLogger()
+#else
+ new UnityLogger()
+#endif
+ ;
public CookieJar cookieJar = CookieJar.Instance;
public string method = "GET";
public string protocol = "HTTP/1.1";
- public byte[] bytes;
+ public Stream byteStream;
public Uri uri;
public static byte[] EOL = { (byte)'\r', (byte)'\n' };
public Response response = null;
@@ -44,8 +54,11 @@ public class Request
public RequestState state = RequestState.Waiting;
public long responseTime = 0; // in milliseconds
public bool synchronous = false;
+ public int bufferSize = 4 * 1024;
+
+ public ILogger logger = Request.Logger;
- public Action< HTTP.Request > completedCallback = null;
+ public Action< UnityHTTP.Request > completedCallback = null;
Dictionary> headers = new Dictionary> ();
static Dictionary etags = new Dictionary ();
@@ -67,25 +80,42 @@ public Request (string method, string uri, byte[] bytes)
{
this.method = method;
this.uri = new Uri (uri);
- this.bytes = bytes;
+ this.byteStream = new MemoryStream(bytes);
+ }
+
+ public Request(string method, string uri, StreamedWWWForm form){
+ this.method = method;
+ this.uri = new Uri (uri);
+ this.byteStream = form.stream;
+ foreach ( DictionaryEntry entry in form.headers )
+ {
+ this.AddHeader( (string)entry.Key, (string)entry.Value );
+ }
}
public Request( string method, string uri, WWWForm form )
{
this.method = method;
this.uri = new Uri (uri);
- this.bytes = form.data;
+ this.byteStream = new MemoryStream(form.data);
+#if UNITY_5 || UNITY_5_3_OR_NEWER
+ foreach ( var entry in form.headers )
+ {
+ this.AddHeader( entry.Key, entry.Value );
+ }
+#else
foreach ( DictionaryEntry entry in form.headers )
{
this.AddHeader( (string)entry.Key, (string)entry.Value );
}
+#endif
}
public Request( string method, string uri, Hashtable data )
{
this.method = method;
this.uri = new Uri( uri );
- this.bytes = Encoding.UTF8.GetBytes( JSON.JsonEncode( data ) );
+ this.byteStream = new MemoryStream(Encoding.UTF8.GetBytes( JSON.JsonEncode( data ) ));
this.AddHeader( "Content-Type", "application/json" );
}
@@ -163,7 +193,8 @@ private void GetResponse() {
var ssl = ostream as SslStream;
ssl.AuthenticateAsClient (uri.Host);
} catch (Exception e) {
- Debug.LogError ("Exception: " + e.Message);
+ logger.LogError ("SSL authentication failed.");
+ logger.LogException(e);
return;
}
}
@@ -193,15 +224,21 @@ private void GetResponse() {
}
} catch (Exception e) {
- Console.WriteLine ("Unhandled Exception, aborting request.");
- Console.WriteLine (e);
+ logger.LogError("Unhandled Exception, aborting request.");
+ logger.LogException(e);
exception = e;
response = null;
}
+
state = RequestState.Done;
isDone = true;
responseTime = curcall.ElapsedMilliseconds;
+ if ( byteStream != null )
+ {
+ byteStream.Close();
+ }
+
if ( completedCallback != null )
{
if (synchronous) {
@@ -215,25 +252,25 @@ private void GetResponse() {
if ( LogAllRequests )
{
#if !UNITY_EDITOR
- System.Console.WriteLine("NET: " + InfoString( VerboseLogging ));
+ logger.Log("NET: " + InfoString( VerboseLogging ));
#else
if ( response != null && response.status >= 200 && response.status < 300 )
{
- Debug.Log( InfoString( VerboseLogging ) );
+ logger.Log( InfoString( VerboseLogging ) );
}
else if ( response != null && response.status >= 400 )
{
- Debug.LogError( InfoString( VerboseLogging ) );
+ logger.LogError( InfoString( VerboseLogging ) );
}
else
{
- Debug.LogWarning( InfoString( VerboseLogging ) );
+ logger.LogWarning( InfoString( VerboseLogging ) );
}
#endif
}
}
- public virtual void Send( Action< HTTP.Request > callback = null)
+ public virtual void Send( Action< UnityHTTP.Request > callback = null)
{
if (!synchronous && callback != null && ResponseCallbackDispatcher.Singleton == null )
@@ -265,12 +302,16 @@ public virtual void Send( Action< HTTP.Request > callback = null)
SetHeader( "cookie", cookieString );
}
- if ( bytes != null && bytes.Length > 0 && GetHeader ("Content-Length") == "" ) {
- SetHeader( "Content-Length", bytes.Length.ToString() );
+ if ( byteStream != null && byteStream.Length > 0 && GetHeader ("Content-Length") == "" ) {
+ SetHeader( "Content-Length", byteStream.Length.ToString() );
}
if ( GetHeader( "User-Agent" ) == "" ) {
- SetHeader( "User-Agent", "UnityWeb 1.0 ( Unity " + Application.unityVersion + " ) ( " + SystemInfo.operatingSystem + " )" );
+ try {
+ SetHeader( "User-Agent", "UnityWeb/1.0 (Unity " + Request.unityVersion + "; " + Request.operatingSystem + ")" );
+ } catch (Exception) {
+ SetHeader( "User-Agent", "UnityWeb/1.0" );
+ }
}
if ( GetHeader( "Connection" ) == "" ) {
@@ -292,15 +333,15 @@ public virtual void Send( Action< HTTP.Request > callback = null)
}
public string Text {
- set { bytes = System.Text.Encoding.UTF8.GetBytes (value); }
+ set { byteStream = new MemoryStream(System.Text.Encoding.UTF8.GetBytes (value)); }
}
public static bool ValidateServerCertificate (object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
{
#if !UNITY_EDITOR
- System.Console.WriteLine( "NET: SSL Cert: " + sslPolicyErrors.ToString() );
+ Logger.LogWarning( "NET: SSL Cert: " + sslPolicyErrors.ToString() );
#else
- Debug.LogWarning("SSL Cert Error: " + sslPolicyErrors.ToString ());
+ Logger.LogWarning("SSL Cert Error: " + sslPolicyErrors.ToString ());
#endif
return true;
}
@@ -322,8 +363,16 @@ void WriteToStream( Stream outputStream )
stream.Write( EOL );
- if ( bytes != null && bytes.Length > 0 ) {
- stream.Write( bytes );
+ if (byteStream == null){
+ return;
+ }
+
+ long numBytesToRead = byteStream.Length;
+ byte[] buffer = new byte[bufferSize];
+ while (numBytesToRead > 0){
+ int readed = byteStream.Read(buffer, 0, bufferSize);
+ stream.Write(buffer, 0, readed);
+ numBytesToRead -= readed;
}
}
diff --git a/Response.cs b/src/Response.cs
similarity index 98%
rename from Response.cs
rename to src/Response.cs
index 7a1a9d7..ac48e70 100644
--- a/Response.cs
+++ b/src/Response.cs
@@ -6,7 +6,7 @@
using System.Globalization;
using Ionic.Zlib;
-namespace HTTP
+namespace UnityHTTP
{
public class Response
{
@@ -210,7 +210,7 @@ public void ReadFromStream( Stream inputStream )
AddHeader( parts[0], parts[1] );
}
- } else {
+ } else if (request.method.ToUpper() != "HEAD") {
// Read Body
int contentLength = 0;
diff --git a/ResponseCallbackDispatcher.cs b/src/ResponseCallbackDispatcher.cs
similarity index 88%
rename from ResponseCallbackDispatcher.cs
rename to src/ResponseCallbackDispatcher.cs
index f87c31c..d49a31e 100644
--- a/ResponseCallbackDispatcher.cs
+++ b/src/ResponseCallbackDispatcher.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections;
-namespace HTTP
+namespace UnityHTTP
{
public class ResponseCallbackDispatcher : MonoBehaviour
{
@@ -33,6 +33,7 @@ public static void Init()
}
singletonGameObject = new GameObject();
+ GameObject.DontDestroyOnLoad(singletonGameObject);
singleton = singletonGameObject.AddComponent< ResponseCallbackDispatcher >();
singletonGameObject.name = "HTTPResponseCallbackDispatcher";
}
@@ -42,7 +43,7 @@ public void Update()
{
while( requests.Count > 0 )
{
- HTTP.Request request = (Request)requests.Dequeue();
+ UnityHTTP.Request request = (Request)requests.Dequeue();
request.completedCallback( request );
}
}
diff --git a/src/StreamedWWWForm.cs b/src/StreamedWWWForm.cs
new file mode 100644
index 0000000..0510e48
--- /dev/null
+++ b/src/StreamedWWWForm.cs
@@ -0,0 +1,62 @@
+using System;
+using System.IO;
+using System.Text;
+using System.Collections;
+
+namespace UnityHTTP
+{
+ public class StreamedWWWForm {
+ string boundary;
+ public FormDataStream stream;
+
+ public Hashtable headers {
+ get {
+ return new Hashtable {
+ { "Content-Type", "multipart/form-data; boundary=\"" + boundary + "\""}
+ };
+ }
+ }
+
+ public StreamedWWWForm(){
+ byte[] bytes = new byte[40];
+ var random = new Random();
+ for (int i=0; i<40; i++){
+ bytes[i] = (byte)(48 + random.Next(62));
+ if (bytes[i] > 57){
+ bytes[i] += 7;
+ }
+ if (bytes[i] > 90){
+ bytes[i] += 6;
+ }
+ }
+ boundary = Encoding.ASCII.GetString(bytes);
+ stream = new FormDataStream(boundary);
+ }
+
+ public void AddField(string fieldName, string fieldValue){
+ var contentStream = new MemoryStream(Encoding.UTF8.GetBytes(fieldValue));
+ stream.AddPart(fieldName, "text/plain; charset=\"utf-8\"", contentStream);
+
+ }
+ public void AddBinaryData(string fieldName, byte[] contents=null, string mimeType = null){
+ var contentStream = new MemoryStream(contents);
+ if (mimeType == null){
+ mimeType = "application/octet-stream";
+ }
+ stream.AddPart(fieldName, mimeType, contentStream, fieldName + ".dat");
+ }
+ public void AddBinaryData(string fieldName, Stream contents=null, string mimeType = null){
+ if (mimeType == null){
+ mimeType = "application/octet-stream";
+ }
+ stream.AddPart(fieldName, mimeType, contents, fieldName + ".dat");
+ }
+ public void AddFile(string fieldName, string path, string mimeType=null){
+ if (mimeType == null){
+ mimeType = "application/octet-stream";
+ }
+ var contents = new FileInfo(path).Open(FileMode.Open);
+ stream.AddPart(fieldName, mimeType, contents, fieldName + ".dat");
+ }
+ }
+}