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Commit 0308f05

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N37: Graphite (rust-gamedev#1150)
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‎content/news/037/index.md

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@@ -276,6 +276,39 @@ as well as awesome game demos.
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## Tooling Updates
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### [Graphite][graphite-website]
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![Graphite logo](graphite.png)
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Graphite ([website][graphite-website], [GitHub][graphite-repo],
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[Discord][graphite-discord], [Twitter][graphite-twitter]) is a free,
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in-development raster and vector 2D graphics editor that will be based around a
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Rust-powered node graph compositing engine.
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August's [sprint][graphite-sprint-18] focused on Bézier shape editing and layer
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transformation improvements.
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- Ahead of the curve: Bézier shapes gain support for curve extension and shape
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closing using the Pen tool and inserting points along curves with the Path
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tool.
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- Front and center: Layer origins may be set to control the center of rotation
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and scale using the Transform tool.
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Meanwhile, design and architecture work on the Graphene node-based programming
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language has been well underway. Graphene is the data graph engine that will
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replace Graphite's tree-based layer system in the next few sprints and evolve
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into a raster-and-vector render engine over time.
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Open the [Graphite editor][graphite-live-demo] in your browser to give it a try
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and share your creations with #MadeWithGraphite on Twitter.
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[graphite-website]: https://graphite.rs
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[graphite-repo]: https://github.com/GraphiteEditor/Graphite
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[graphite-discord]: https://discord.graphite.rs
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-sprint-18]: https://github.com/GraphiteEditor/Graphite/milestone/18
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[graphite-live-demo]: https://editor.graphite.rs
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## Library Updates
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### [hot-lib-reloader]

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