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Commit e1ba32a

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Fix bad links - System.Windows* (dotnet#10310)
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‎xml/System.Windows.Annotations.Storage/AnnotationStore.xml

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‎xml/System.Windows.Controls.Primitives/MenuBase.xml

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<Docs>
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<summary>Represents a control that defines choices for users to select.</summary>
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<remarks>
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<format type="text/markdown"><![CDATA[
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## Remarks
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The <xref:System.Windows.Controls.Primitives.MenuBase> is the base class for controls that define choices for users to select. The <xref:System.Windows.Controls.Menu> and <xref:System.Windows.Controls.ContextMenu> inherit from <xref:System.Windows.Controls.Primitives.MenuBase> and allow the user to select an item to invoke some action.
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<xref:System.Windows.Controls.Primitives.MenuBase> is an <xref:System.Windows.Controls.ItemsControl>, which means it can contain a collection of objects of any type (such as string, image, or panel). For more information, see the <xref:System.Windows.Controls.ItemsControl> class.
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<format type="text/markdown"><![CDATA[
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## Remarks
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The <xref:System.Windows.Controls.Primitives.MenuBase> is the base class for controls that define choices for users to select. The <xref:System.Windows.Controls.Menu> and <xref:System.Windows.Controls.ContextMenu> inherit from <xref:System.Windows.Controls.Primitives.MenuBase> and allow the user to select an item to invoke some action.
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<xref:System.Windows.Controls.Primitives.MenuBase> is an <xref:System.Windows.Controls.ItemsControl>, which means it can contain a collection of objects of any type (such as string, image, or panel). For more information, see the <xref:System.Windows.Controls.ItemsControl> class.
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]]></format>
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</remarks>
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</Docs>
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<summary>Gets or sets the custom logic for choosing a template used to display each item.</summary>
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<value>A custom object that provides logic and returns an item container.</value>
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<remarks>
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<format type="text/markdown"><![CDATA[
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## Remarks
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Use an <xref:System.Windows.Controls.ItemContainerTemplateSelector> to choose different item containers if the items in your collection are the same type and you need to provide custom logic to choose the item container.
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<a name="dependencyPropertyInfo_ItemContainerTemplateSelector"></a>
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## Dependency Property Information
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|-|-|
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|Identifier field|<xref:System.Windows.Controls.Primitives.MenuBase.ItemContainerTemplateSelectorProperty>|
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|Metadata properties set to `true`|None|
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<format type="text/markdown"><![CDATA[
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## Remarks
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Use an <xref:System.Windows.Controls.ItemContainerTemplateSelector> to choose different item containers if the items in your collection are the same type and you need to provide custom logic to choose the item container.
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<a name="dependencyPropertyInfo_ItemContainerTemplateSelector"></a>
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## Dependency Property Information
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|-|-|
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|Identifier field|<xref:System.Windows.Controls.Primitives.MenuBase.ItemContainerTemplateSelectorProperty>|
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|Metadata properties set to `true`|None|
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]]></format>
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</remarks>
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</Docs>
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<param name="e">The event data for the <see cref="E:System.Windows.UIElement.KeyDown" /> event.</param>
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<summary>Provides class handling for the <see cref="E:System.Windows.UIElement.KeyDown" /> routed event that occurs when the user presses a key.</summary>
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<remarks>
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<format type="text/markdown"><![CDATA[
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## Remarks
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If the user presses ESC, ALT+ALT, or ALT+F10, this implementation marks the <xref:System.Windows.UIElement.KeyDown> event as handled by setting the <xref:System.Windows.RoutedEventArgs.Handled%2A> property of the event data to `true`.
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<format type="text/markdown"><![CDATA[
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## Remarks
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If the user presses ESC, ALT+ALT, or ALT+F10, this implementation marks the <xref:System.Windows.UIElement.KeyDown> event as handled by setting the <xref:System.Windows.RoutedEventArgs.Handled%2A> property of the event data to `true`.
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]]></format>
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</remarks>
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<block subset="none" type="overrides">
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<param name="e">The event data for the <see cref="E:System.Windows.UIElement.MouseLeave" /> event.</param>
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<summary>Provides class handling for the <see cref="E:System.Windows.UIElement.MouseLeave" /> routed event that occurs when the mouse leaves the control.</summary>
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<remarks>
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<format type="text/markdown"><![CDATA[
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## Remarks
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This implementation does not change the handled state (the <xref:System.Windows.RoutedEventArgs.Handled%2A> property) of the <xref:System.Windows.UIElement.MouseLeave> event data.
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<format type="text/markdown"><![CDATA[
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## Remarks
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This implementation does not change the handled state (the <xref:System.Windows.RoutedEventArgs.Handled%2A> property) of the <xref:System.Windows.UIElement.MouseLeave> event data.
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]]></format>
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</remarks>
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<block subset="none" type="overrides">
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<Docs>
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<summary>Gets or sets a value that indicates whether the menu selects different item containers, depending on the type of the item in the underlying collection or some other heuristic.</summary>
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<value>
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<see langword="true" /> the menu selects different item containers; otherwise, <see langword="false" />.
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The registered default is <see langword="false" />. For more information about what can influence the value, see [Dependency Property Value Precedence](/dotnet/framework/wpf/advanced/dependency-property-value-precedence).</value>
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<see langword="true" /> the menu selects different item containers; otherwise, <see langword="false" />.
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The registered default is <see langword="false" />. For more information about what can influence the value, see <see href="/dotnet/framework/wpf/advanced/dependency-property-value-precedence">Dependency Property Value Precedence</see>.</value>
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<remarks>
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<format type="text/markdown"><![CDATA[
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## Remarks
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This property is useful if you want to create a menu by binding to a collection. The item container is the UI element that displays the object in a collection. If you want to bind to a collection to create a menu that contains <xref:System.Windows.Controls.MenuItem> objects and <xref:System.Windows.Controls.Separator> objects, set the <xref:System.Windows.Controls.Primitives.MenuBase.UsesItemContainerTemplate%2A> property to true and create an <xref:System.Windows.Controls.ItemContainerTemplate> for each type of object in your collection. Each <xref:System.Windows.Controls.ItemContainerTemplate> must contain either a <xref:System.Windows.Controls.MenuItem> or a <xref:System.Windows.Controls.Separator>.
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<a name="dependencyPropertyInfo_UsesItemContainerTemplate"></a>
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## Dependency Property Information
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|Identifier field|<xref:System.Windows.Controls.Primitives.MenuBase.UsesItemContainerTemplateProperty>|
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|Metadata properties set to `true`|None|
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<format type="text/markdown"><![CDATA[
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## Remarks
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This property is useful if you want to create a menu by binding to a collection. The item container is the UI element that displays the object in a collection. If you want to bind to a collection to create a menu that contains <xref:System.Windows.Controls.MenuItem> objects and <xref:System.Windows.Controls.Separator> objects, set the <xref:System.Windows.Controls.Primitives.MenuBase.UsesItemContainerTemplate%2A> property to true and create an <xref:System.Windows.Controls.ItemContainerTemplate> for each type of object in your collection. Each <xref:System.Windows.Controls.ItemContainerTemplate> must contain either a <xref:System.Windows.Controls.MenuItem> or a <xref:System.Windows.Controls.Separator>.
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<a name="dependencyPropertyInfo_UsesItemContainerTemplate"></a>
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## Dependency Property Information
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|-|-|
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|Identifier field|<xref:System.Windows.Controls.Primitives.MenuBase.UsesItemContainerTemplateProperty>|
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|Metadata properties set to `true`|None|
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]]></format>
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</remarks>
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</Docs>

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