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@@ -158,15 +158,15 @@ isn't easy! The game uses real data from OpenStreetMap and local GIS source
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know where shops, single-family homes, and apartments are located. In places
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where zoning rules keep people separated from food, Santa will have a hard
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time.</p>
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<p>15-minute Santa was created by the <a href="https://rust-gamedev.github.io/posts/newsletter-017/abstreet">A/B Street</a> team as an experiment
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<p>15-minute Santa was created by the <a href="https://abstreet.org">A/B Street</a> team as an experiment
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to see how quickly we could build a simple arcade game that gets people
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thinking about how their city is designed. <a href="https://rust-gamedev.github.io/posts/newsletter-017/santa-code">The code</a> doesn't make
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thinking about how their city is designed. <a href="https://github.com/dabreegster/abstreet/tree/master/santa/src/">The code</a> doesn't make
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use of an entity-component system or an existing engine, and animation and
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particle effects don't use a custom shader. The game runs natively on Linux,
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Mac, and Windows, and on web browsers. There are instructions for modding the
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game and adding your own city!</p>
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<p>A/B Street updates will return next month. In the meantime, please comment on
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the <a href="https://rust-gamedev.github.io/posts/newsletter-017/abstreet-roadmap">2021 roadmap</a>.</p>
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the <a href="https://docs.google.com/document/d/1oV4mdtb0ve-wf0HqbEvR9IwXLIkTeDu8a3UnJxnr2F0">2021 roadmap</a>.</p>
<p><img src="https://rust-gamedev.github.io/posts/newsletter-017/egregoria.jpg" alt="Egregoria farm and flour factory at night" /></p>
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